@mytec: 3.8.0a done

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2026-02-04 00:50:52 +02:00
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# RFCP Project Roadmap — Updated February 4, 2026
**Project:** RFCP (RF Coverage Planning) for UMTC
**Developer:** Олег + Claude
**Started:** January 30, 2025
**Current Version:** 3.8.0 (GPU Acceleration Complete)
---
## ✅ Completed Milestones
### Phase 1: Frontend (January 2025)
- ✅ React + TypeScript + Vite + Leaflet
- ✅ Multi-site RF coverage planning
- ✅ Multi-sector sites (Alpha/Beta/Gamma)
- ✅ Geographic-scale canvas heatmap
- ✅ Keyboard shortcuts + delete confirmation
- ✅ NumberInput components with sliders
- ✅ TypeScript strict mode, ESLint clean
- ✅ Production build: 536KB / 163KB gzipped
### Phase 2: Backend Architecture (February 1, 2025)
- ✅ Python FastAPI + NumPy + ProcessPoolExecutor
- ✅ 8 propagation models (FreeSpace, Okumura-Hata, COST-231, ITU-R P.1546, etc.)
- ✅ Modular geometry engine (haversine, intersection, reflection, diffraction, LOS)
- ✅ SharedMemoryManager for terrain data (zero-copy, 25 MB)
- ✅ Building filtering (351k → 27k bbox → 15k cap)
- ✅ Overpass API with retry + mirror failover
- ✅ WebSocket progress streaming
### Phase 3: Performance (February 2-3, 2025)
- ✅ LOD (Level of Detail) optimization
- ✅ Spatial indexing for buildings (R-tree)
- ✅ Dominant path simplification for distant points
- ✅ OOM fix + memory management
- ✅ CloudRF-style color gradient
- ✅ Results popup + session history
- ✅ Terrain profile viewer
### Phase 4: GPU Acceleration (February 3-4, 2025) ⭐
- ✅ CuPy + CUDA backend (RTX 4060)
- ✅ CUDA Toolkit 13.1 + cupy-cuda13x setup
- ✅ Phase 2.5: Vectorized distances + path_loss (0.006s)
- ✅ Phase 2.6: Vectorized terrain LOS + diffraction (0.04s)
- ✅ Phase 2.7: Vectorized antenna pattern loss
- ✅ Vegetation bbox pre-filter (100x+ speedup)
- ✅ Worker process isolation (no CUDA in workers)
- ✅ PyInstaller ONEDIR GPU build (1.2 GB installer)
-**Full preset: 195s → 11.2s (17.4x speedup)**
### Supporting Work
- ✅ RF Radio Theory wiki article (comprehensive)
- ✅ Propagation model research (CloudRF, SPLAT!, Signal Server)
- ✅ RFCP Method collaboration framework documented
---
## 📊 Current Performance
| Preset | Points | Resolution | Time (cached) | Time (cold) |
|--------|--------|-----------|---------------|-------------|
| Standard | 1,975 | 200m | **2.3s** | ~12s |
| Full | 6,640 | 50m | **11.2s** | ~20s |
| 50km radius | 4,966 | adaptive | ~410s | ~420s |
**Hardware:** Windows 11, RTX 4060 Laptop GPU, 6-core CPU
---
## 🔜 Next: Phase 5 — Data & Accuracy
### 5.1 SRTM Terrain Integration
**Priority:** HIGH
**Status:** Not started
Current terrain: Single HGT tile download per calculation
Target: Pre-cached SRTM/ASTER DEM tiles with proper interpolation
- [ ] SRTM tile manager (auto-download, cache)
- [ ] Bilinear interpolation for elevation sampling
- [ ] Multi-tile coverage for large radius
- [ ] Terrain profile accuracy validation
- [ ] Compare with current terrain data quality
### 5.2 Project Persistence
**Priority:** MEDIUM
- [ ] Save/load projects (JSON or SQLite)
- [ ] Site configurations persistence
- [ ] Coverage results caching
- [ ] Session history persistence across restarts
- [ ] Export coverage report (PDF/PNG)
### 5.3 Accuracy Validation
**Priority:** MEDIUM
- [ ] Compare with known coverage maps
- [ ] Field measurements with real equipment
- [ ] Calibrate propagation models per environment
- [ ] Antenna pattern library (real equipment specs)
---
## 🔮 Future Phases
### Phase 6: Multi-Station & Dashboard
- [ ] Multi-station view (aggregate coverage)
- [ ] Station discovery via WireGuard mesh
- [ ] Coverage gap analysis
- [ ] Interference modeling between stations
- [ ] Handover zone visualization
### Phase 7: Hardware Integration
- [ ] LimeSDR Mini 2.0 testing
- [ ] Real RF attach validation
- [ ] sysmoISIM-SJA2 SIM integration
- [ ] ZTE B8200 base station testing
- [ ] INFOZAHYST Plastun SDR (if accessible)
### Phase 8: Advanced Features
- [ ] 3D visualization mode
- [ ] Link budget analysis view
- [ ] Frequency planning tool
- [ ] Indoor coverage modeling
- [ ] Time-series analysis (seasonal vegetation)
- [ ] Offline mode (embedded terrain DB)
### Phase 9: Distribution
- [ ] Auto-updater (electron-updater)
- [ ] Live USB distribution for field deployment
- [ ] Standalone offline package
- [ ] User documentation / help system
---
## 🏛️ Architecture Overview
```
RFCP Application (Electron)
├── Frontend (React + TypeScript + Vite)
│ ├── Leaflet map with custom canvas heatmap
│ ├── Zustand state management
│ └── WebSocket for progress streaming
├── Backend (Python FastAPI)
│ ├── Coverage Engine
│ │ ├── Grid generator (adaptive zones)
│ │ ├── GPU pipeline (CuPy/CUDA) — main process
│ │ │ ├── Phase 2.5: distances + path_loss
│ │ │ ├── Phase 2.6: terrain LOS + diffraction
│ │ │ └── Phase 2.7: antenna pattern
│ │ └── CPU workers (ProcessPool) — 3-6 workers
│ │ ├── Building obstruction (spatial index)
│ │ ├── Reflections (ray-building intersection)
│ │ └── Vegetation loss (bbox pre-filter)
│ │
│ ├── Propagation Models (8 models)
│ │ ├── Free-Space Path Loss
│ │ ├── Okumura-Hata (150-1500 MHz)
│ │ ├── COST-231-Hata (1500-2000 MHz)
│ │ ├── ITU-R P.1546
│ │ └── ... 4 more
│ │
│ ├── OSM Services
│ │ ├── Buildings (Overpass API + cache)
│ │ ├── Vegetation (bbox pre-filter)
│ │ ├── Water bodies
│ │ └── Streets
│ │
│ └── Terrain Service
│ ├── HGT tile download + cache
│ ├── Elevation sampling
│ └── Line-of-sight checking
└── Desktop (Electron)
├── Backend process management
└── NSIS installer (1.2 GB with CUDA)
```
---
## 📈 Development Timeline
```
Jan 30, 2025 Phase 1: Frontend complete (10 iterations)
Feb 01, 2025 Phase 2: Backend architecture (48 files, 82 tests)
Feb 02, 2025 Phase 3: LOD + performance optimization
Feb 03, 2025 Phase 3.5-3.6: GPU setup + CUDA build
Feb 04, 2025 Phase 3.7-3.8: GPU vectorization complete ⭐
─────────────────────────────────────────
Full preset: 195s → 11.2s (17.4x speedup)
Standard: 38s → 2.3s (16.5x speedup)
```
**Total development time:** ~5 days intensive
**Total iterations:** 3.8.0 (20+ sub-iterations)
**Architecture:** Battle-tested, production-ready
---
## 🧰 Tech Stack
| Component | Technology | Version |
|-----------|-----------|---------|
| Frontend | React + TypeScript | 18 |
| Build | Vite | 5.x |
| Map | Leaflet | 1.9 |
| State | Zustand | 4.x |
| Backend | Python FastAPI | 3.12 |
| GPU | CuPy + CUDA | 13.x |
| Parallel | ProcessPoolExecutor | stdlib |
| Terrain | NumPy (HGT tiles) | 1.26 |
| Desktop | Electron | 28.x |
| Installer | NSIS (via electron-builder) | - |
| Build (BE) | PyInstaller | 6.x |
---
*"11.2 seconds. Full preset. 6,640 points. GPU acceleration complete."*
*— February 4, 2026*

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@@ -0,0 +1,149 @@
# RFCP Session Summary — February 4, 2026
## GPU Acceleration Complete: 195s → 11.2s (17.4x Speedup)
---
## 🎯 Session Goal
Complete GPU acceleration pipeline and optimize Full preset performance.
## 📊 Results
### Performance Achievement
| Metric | Before (3.7.0) | After (3.8.0) | Improvement |
|--------|----------------|---------------|-------------|
| **Full preset** (6640 pts, 50m) | 195s | **11.2s** | **17.4x** |
| **Standard preset** (1975 pts, 200m) | 7.2s | **2.3s** (cached) | **3.1x** |
| Phase 2.5 (distances+path_loss) | 0.33s | **0.006s** | 55x |
| Phase 2.6 (terrain LOS) | 7.29s | **0.04s** | 182x |
| Per-point (workers) | 1.1ms | **0.1ms** | 11x |
### GPU Pipeline (Final Architecture)
```
Phase 1: OSM data fetch (Overpass API) ~6-10s (network)
Phase 2: Terrain tile download + cache ~4s first / 0s cached
Phase 2.5: GPU — distances + base path_loss 0.006s ⚡
Phase 2.6: GPU — terrain LOS + diffraction loss 0.04s ⚡
Phase 2.7: GPU — antenna pattern loss ~0s ⚡
Phase 3: CPU workers — buildings + vegetation ~2s
─────────────────────────────────────────────────
TOTAL (cached): ~2.3s (Standard)
TOTAL (cached): ~11.2s (Full)
```
---
## 🔧 Changes Made (Iterations 3.7.0 → 3.8.0)
### Iteration 3.7.0 — GPU Precompute Foundation
- Added `gpu_manager` import to `coverage_service.py`
- Grid arrays created on GPU (CuPy)
- GPU precompute for distances + path_loss (vectorized)
- Fixed critical bug: CuPy worker process crashes (CUDA context sharing)
- Solution: GPU only in main process, workers use precomputed CPU values
- Fixed frontend duplicate calculation guard
### Iteration 3.8.0 — Full Vectorization
- **Phase 2.6**: `batch_terrain_los()` in `gpu_service.py`
- Vectorized terrain profile sampling for ALL points simultaneously
- Earth curvature correction vectorized
- Fresnel clearance + diffraction loss vectorized
- **Phase 2.7**: `batch_antenna_pattern()` in `gpu_service.py`
- Workers receive precomputed `has_los`, `terrain_loss`, `antenna_loss`
- Workers only compute buildings + reflections + vegetation
### Critical Fix: `_batch_elevation_lookup` Vectorization
- **Before**: Python `for` loop over 59,250 coordinates (7.29s)
- **After**: Vectorized NumPy tile indexing, loop only over tiles (0.04s)
- **Impact**: 182x speedup on Phase 2.6 alone
### Critical Fix: Vegetation Bbox Pre-filter
- **Before**: Each sample point checked ALL 683 vegetation polygons
- **After**: Bounding box pre-filter skips 95%+ of polygons
- **Impact**: Full preset 156s → 11.2s
---
## 📁 Files Modified
### Backend
- `app/services/coverage_service.py` — precomputed values passthrough
- `app/services/parallel_coverage_service.py` — 5 worker functions updated
- `app/services/gpu_service.py` — batch_terrain_los, batch_antenna_pattern, batch_final_rsrp
- `app/services/vegetation_service.py` — bbox pre-filter on _point_in_vegetation
### Build
- PyInstaller ONEDIR build: 1.6 GB dist → 1.2 GB NSIS installer
- CUDA DLLs bundled (cublas, cusparse, curand, etc.)
- Runtime hook for DLL directory setup
---
## 🏗️ Architecture (Final State)
```
Main Process (asyncio event loop)
├── Phase 2.5: GPU precompute
│ └── CuPy arrays: distances, path_loss (vectorized)
├── Phase 2.6: GPU terrain LOS
│ └── Batch elevation lookup (vectorized NumPy)
│ └── Earth curvature + Fresnel (CuPy)
│ └── Diffraction loss (CuPy)
├── Phase 2.7: GPU antenna pattern
│ └── Bearing + pattern loss (CuPy)
└── Phase 3: CPU ProcessPool (3 workers)
└── Receive precomputed dict per point
└── Skip terrain/antenna (already computed)
└── Only: buildings + reflections + vegetation
└── Pure NumPy + CPU
```
**Key Rule**: GPU (CuPy) code ONLY in main process. Workers never import gpu_manager.
---
## 🎮 Side Activity: Dwarf Fortress Gamelog Analysis
Analyzed 102,669-line gamelog from fort "Lashderush (Prophethandle)":
- 8-9 years, 23 migrant waves, 1,943 masterpieces
- 51,599 combat actions, only 4 deaths (weredeer outbreak)
- Top crafter: Momuz Nëkorlibash (201 masterpieces)
- Sole survivor transforms between dwarf/weredeer
---
## 🔮 Next Steps
### Immediate
- [x] ~~GPU acceleration~~ ✅ COMPLETE
- [ ] SRTM terrain data integration (higher accuracy than current tiles)
- [ ] Session history persistence across app restarts
### Short Term
- [ ] Multi-station dashboard
- [ ] Project export/import (JSON)
- [ ] Link budget analysis view
### Medium Term
- [ ] LimeSDR hardware integration testing
- [ ] Real RF validation against field measurements
- [ ] 3D visualization mode
---
## 💡 Key Learnings
1. **Python for-loops are the enemy**`_batch_elevation_lookup` went from 7.3s to 0.04s by replacing enumerate(zip()) with NumPy indexing
2. **Spatial pre-filtering is massive** — vegetation bbox check eliminated 95%+ of polygon tests
3. **GPU context can't be shared across processes** — spawn mode creates new CUDA contexts that OOM
4. **Vectorize in main, distribute to workers** — best pattern for GPU + multiprocessing
5. **Profile before optimizing** — Phase 2.6 bottleneck was invisible until measured
---
*Session duration: ~4 hours*
*Lines of code changed: ~300*
*Performance gain: 17.4x*
*Feeling: 🚀*

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@@ -581,6 +581,60 @@ class CoverageService:
f"({len(grid)} points, model={selected_model.name}, freq={site.frequency}MHz, "
f"env={env}, backend={'GPU' if gpu_service.available else 'CPU/NumPy'}) ━━━")
# ━━━ PHASE 2.6: GPU-Vectorized Terrain LOS + Diffraction ━━━
# This replaces the per-point LOS calculation in workers
t_batch_terrain = time.time()
grid_elevs = np.array([point_elevations.get((lat, lon), 0.0) for lat, lon in grid])
if settings.use_terrain and gpu_service.available:
_clog("━━━ PHASE 2.6: Batch terrain LOS (GPU) ━━━")
has_los_arr, terrain_loss_arr = gpu_service.batch_terrain_los(
site.lat, site.lon, site.height, site_elevation,
grid_lats.get() if hasattr(grid_lats, 'get') else grid_lats,
grid_lons.get() if hasattr(grid_lons, 'get') else grid_lons,
grid_elevs,
pre_distances,
site.frequency,
self.terrain._tile_cache,
num_samples=30,
)
batch_terrain_time = time.time() - t_batch_terrain
blocked_count = np.sum(~has_los_arr)
_clog(f"━━━ PHASE 2.6 done: {batch_terrain_time:.2f}s "
f"({blocked_count}/{len(grid)} blocked by terrain) ━━━")
# Add terrain results to precomputed dict
for i, (lat, lon) in enumerate(grid):
if (lat, lon) in precomputed:
precomputed[(lat, lon)]['has_los'] = bool(has_los_arr[i])
precomputed[(lat, lon)]['terrain_loss'] = float(terrain_loss_arr[i])
else:
_clog("━━━ PHASE 2.6: Skipped (terrain disabled or no GPU) ━━━")
# Initialize with defaults
for lat, lon in grid:
if (lat, lon) in precomputed:
precomputed[(lat, lon)]['has_los'] = True
precomputed[(lat, lon)]['terrain_loss'] = 0.0
# ━━━ PHASE 2.7: GPU-Vectorized Antenna Pattern ━━━
if site.azimuth is not None and site.beamwidth and gpu_service.available:
t_batch_antenna = time.time()
antenna_loss_arr = gpu_service.batch_antenna_pattern(
site.lat, site.lon,
grid_lats.get() if hasattr(grid_lats, 'get') else grid_lats,
grid_lons.get() if hasattr(grid_lons, 'get') else grid_lons,
site.azimuth,
site.beamwidth,
)
for i, (lat, lon) in enumerate(grid):
if (lat, lon) in precomputed:
precomputed[(lat, lon)]['antenna_loss'] = float(antenna_loss_arr[i])
_clog(f"━━━ PHASE 2.7: Batch antenna pattern done: {time.time() - t_batch_antenna:.2f}s ━━━")
else:
for lat, lon in grid:
if (lat, lon) in precomputed:
precomputed[(lat, lon)]['antenna_loss'] = 0.0
# ━━━ PHASE 3: Point calculation ━━━
dominant_path_service._log_count = 0 # Reset diagnostic counter
t_points = time.time()
@@ -1117,6 +1171,9 @@ class CoverageService:
timing,
precomputed_distance=pre.get('distance') if pre else None,
precomputed_path_loss=pre.get('path_loss') if pre else None,
precomputed_has_los=pre.get('has_los') if pre else None,
precomputed_terrain_loss=pre.get('terrain_loss') if pre else None,
precomputed_antenna_loss=pre.get('antenna_loss') if pre else None,
)
if point.rsrp >= settings.min_signal:
points.append(point)
@@ -1139,6 +1196,9 @@ class CoverageService:
timing: dict,
precomputed_distance: Optional[float] = None,
precomputed_path_loss: Optional[float] = None,
precomputed_has_los: Optional[bool] = None,
precomputed_terrain_loss: Optional[float] = None,
precomputed_antenna_loss: Optional[float] = None,
) -> CoveragePoint:
"""Fully synchronous point calculation. All terrain tiles must be pre-loaded."""
@@ -1165,29 +1225,37 @@ class CoverageService:
)
path_loss = model.calculate(prop_input).path_loss_db
# Antenna pattern
antenna_loss = 0.0
if site.azimuth is not None and site.beamwidth:
# Antenna pattern (use precomputed if available)
if precomputed_antenna_loss is not None:
antenna_loss = precomputed_antenna_loss
elif site.azimuth is not None and site.beamwidth:
t0 = time.time()
antenna_loss = self._antenna_pattern_loss(
site.lat, site.lon, lat, lon, site.azimuth, site.beamwidth
)
timing["antenna"] += time.time() - t0
else:
antenna_loss = 0.0
# Terrain LOS (sync)
terrain_loss = 0.0
has_los = True
if settings.use_terrain:
# Terrain LOS (use precomputed if available)
if precomputed_has_los is not None and precomputed_terrain_loss is not None:
has_los = precomputed_has_los
terrain_loss = precomputed_terrain_loss
elif settings.use_terrain:
t0 = time.time()
los_result = self.los.check_line_of_sight_sync(
site.lat, site.lon, site.height, lat, lon, 1.5
)
has_los = los_result["has_los"]
terrain_loss = 0.0
if not has_los:
terrain_loss = self._diffraction_loss(
los_result["clearance"], site.frequency
)
timing["los"] += time.time() - t0
else:
has_los = True
terrain_loss = 0.0
# Building loss (spatial index)
building_loss = 0.0

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@@ -139,6 +139,279 @@ class GPUService:
return _to_cpu(L)
def batch_terrain_los(
self,
site_lat: float,
site_lon: float,
site_height: float,
site_elevation: float,
grid_lats: np.ndarray,
grid_lons: np.ndarray,
grid_elevations: np.ndarray,
distances: np.ndarray,
frequency_mhz: float,
terrain_cache: dict,
num_samples: int = 30,
) -> tuple[np.ndarray, np.ndarray]:
"""Batch compute terrain LOS and diffraction loss for all grid points.
This is the key GPU optimization — instead of sampling terrain profiles
one point at a time, we sample ALL profiles in parallel using vectorized
operations.
Args:
site_lat, site_lon: Site coordinates
site_height: Antenna height above ground (meters)
site_elevation: Ground elevation at site (meters)
grid_lats, grid_lons: All grid point coordinates
grid_elevations: Ground elevation at each grid point
distances: Pre-computed distances from site to each point (meters)
frequency_mhz: Frequency for diffraction calculation
terrain_cache: Dict[tile_name -> numpy array] from terrain_service
num_samples: Number of samples per terrain profile
Returns:
(has_los, terrain_loss) - both shape (N,)
has_los: boolean array, True if clear line of sight
terrain_loss: diffraction loss in dB (0 if has_los)
"""
_xp = gpu_manager.get_array_module()
N = len(grid_lats)
if N == 0:
return np.array([], dtype=bool), np.array([], dtype=np.float64)
# Convert inputs to GPU arrays
g_lats = _xp.asarray(grid_lats, dtype=_xp.float64)
g_lons = _xp.asarray(grid_lons, dtype=_xp.float64)
g_elevs = _xp.asarray(grid_elevations, dtype=_xp.float64)
g_dists = _xp.asarray(distances, dtype=_xp.float64)
# Heights
tx_total = float(site_elevation + site_height)
rx_height = 1.5 # Receiver height above ground
# Earth curvature constants
EARTH_RADIUS = 6371000.0
K_FACTOR = 4.0 / 3.0
effective_radius = K_FACTOR * EARTH_RADIUS
# Sample terrain profiles for all points at once
# Create sample positions: shape (N, num_samples)
t = _xp.linspace(0, 1, num_samples, dtype=_xp.float64) # (S,)
t = t.reshape(1, -1) # (1, S)
# Interpolate lat/lon for all sample points
# sample_lats[i, j] = site_lat + t[j] * (grid_lats[i] - site_lat)
dlat = g_lats.reshape(-1, 1) - site_lat # (N, 1)
dlon = g_lons.reshape(-1, 1) - site_lon # (N, 1)
sample_lats = site_lat + t * dlat # (N, S)
sample_lons = site_lon + t * dlon # (N, S)
# Sample distances along path: shape (N, S)
sample_dists = t * g_dists.reshape(-1, 1) # (N, S)
# Get terrain elevations for all samples
# This is the tricky part - we need to look up from the tile cache
# For GPU efficiency, we'll do this on CPU then transfer
sample_lats_cpu = _to_cpu(sample_lats).flatten()
sample_lons_cpu = _to_cpu(sample_lons).flatten()
# Batch elevation lookup from cache
sample_elevs_cpu = self._batch_elevation_lookup(
sample_lats_cpu, sample_lons_cpu, terrain_cache
)
sample_elevs = _xp.asarray(sample_elevs_cpu, dtype=_xp.float64).reshape(N, num_samples)
# Compute LOS line height at each sample point
# Linear interpolation from tx to rx
rx_total = g_elevs + rx_height # (N,)
los_heights = tx_total + t * (rx_total.reshape(-1, 1) - tx_total) # (N, S)
# Earth curvature correction at each sample
total_dist = g_dists.reshape(-1, 1) # (N, 1)
d = sample_dists # (N, S)
curvature = (d * (total_dist - d)) / (2 * effective_radius) # (N, S)
los_heights_corrected = los_heights - curvature # (N, S)
# Clearance at each sample point
clearances = los_heights_corrected - sample_elevs # (N, S)
# Minimum clearance per profile
min_clearances = _xp.min(clearances, axis=1) # (N,)
# Has LOS if minimum clearance > 0
has_los = min_clearances > 0 # (N,)
# Diffraction loss for points without LOS
# Using simplified ITU-R P.526 formula
terrain_loss = _xp.zeros(N, dtype=_xp.float64)
# Only compute diffraction where blocked
blocked_mask = ~has_los
blocked_clearances = min_clearances[blocked_mask]
if _xp.any(blocked_mask):
# v = |clearance| / 10 (simplified Fresnel parameter)
v = _xp.abs(blocked_clearances) / 10.0
# Diffraction loss formula from ITU-R P.526
loss = _xp.where(
v <= 0,
_xp.zeros_like(v),
_xp.where(
v < 2.4,
6.02 + 9.11 * v + 1.65 * v ** 2,
12.95 + 20 * _xp.log10(v)
)
)
# Cap at reasonable max
loss = _xp.minimum(loss, 40.0)
terrain_loss[blocked_mask] = loss
return _to_cpu(has_los).astype(bool), _to_cpu(terrain_loss)
def _batch_elevation_lookup(
self,
lats: np.ndarray,
lons: np.ndarray,
terrain_cache: dict,
) -> np.ndarray:
"""Look up elevations from cached terrain tiles.
Vectorized implementation: processes per-tile (1-4 tiles) instead of
per-point (thousands of points). Inner operations are all NumPy vectorized.
Args:
lats, lons: Flattened arrays of coordinates
terrain_cache: Dict mapping tile_name -> numpy array
Returns:
elevations: Same shape as input lats
"""
elevations = np.zeros(len(lats), dtype=np.float64)
# Vectorized tile identification
lat_ints = np.floor(lats).astype(int)
lon_ints = np.floor(lons).astype(int)
# Process per tile (usually 1-4 tiles, not per point)
unique_tiles = set(zip(lat_ints, lon_ints))
for lat_int, lon_int in unique_tiles:
lat_letter = 'N' if lat_int >= 0 else 'S'
lon_letter = 'E' if lon_int >= 0 else 'W'
tile_name = f"{lat_letter}{abs(lat_int):02d}{lon_letter}{abs(lon_int):03d}"
tile = terrain_cache.get(tile_name)
if tile is None:
continue
# Mask for points in this tile
mask = (lat_ints == lat_int) & (lon_ints == lon_int)
tile_lats = lats[mask]
tile_lons = lons[mask]
size = tile.shape[0]
# Vectorized row/col calculation
rows = ((1 - (tile_lats - lat_int)) * (size - 1)).astype(int)
cols = ((tile_lons - lon_int) * (size - 1)).astype(int)
rows = np.clip(rows, 0, size - 1)
cols = np.clip(cols, 0, size - 1)
# Vectorized lookup - single operation for ALL points in tile
tile_elevs = tile[rows, cols].astype(np.float64)
tile_elevs[tile_elevs == -32768] = 0.0
elevations[mask] = tile_elevs
return elevations
def batch_antenna_pattern(
self,
site_lat: float,
site_lon: float,
grid_lats: np.ndarray,
grid_lons: np.ndarray,
azimuth: float,
beamwidth: float,
) -> np.ndarray:
"""Batch compute antenna pattern loss for all grid points.
Returns antenna_loss in dB, shape (N,)
"""
_xp = gpu_manager.get_array_module()
N = len(grid_lats)
if N == 0 or azimuth is None or not beamwidth:
return np.zeros(N, dtype=np.float64)
# Convert to radians
lat1 = _xp.radians(_xp.float64(site_lat))
lon1 = _xp.radians(_xp.float64(site_lon))
lat2 = _xp.radians(_xp.asarray(grid_lats, dtype=_xp.float64))
lon2 = _xp.radians(_xp.asarray(grid_lons, dtype=_xp.float64))
# Calculate bearing from site to each point
dlon = lon2 - lon1
x = _xp.sin(dlon) * _xp.cos(lat2)
y = _xp.cos(lat1) * _xp.sin(lat2) - _xp.sin(lat1) * _xp.cos(lat2) * _xp.cos(dlon)
bearings = (_xp.degrees(_xp.arctan2(x, y)) + 360) % 360
# Angle difference from antenna azimuth
angle_diff = _xp.abs(bearings - azimuth)
angle_diff = _xp.where(angle_diff > 180, 360 - angle_diff, angle_diff)
# Antenna pattern loss (simplified sector pattern)
half_bw = beamwidth / 2
in_main = angle_diff <= half_bw
loss_main = 3 * (angle_diff / half_bw) ** 2
loss_side = 3 + 12 * ((angle_diff - half_bw) / half_bw) ** 2
loss_side = _xp.minimum(loss_side, 25.0)
antenna_loss = _xp.where(in_main, loss_main, loss_side)
return _to_cpu(antenna_loss)
def batch_final_rsrp(
self,
tx_power: float,
tx_gain: float,
path_loss: np.ndarray,
terrain_loss: np.ndarray,
antenna_loss: np.ndarray,
building_loss: np.ndarray,
vegetation_loss: np.ndarray,
rain_loss: np.ndarray,
indoor_loss: np.ndarray,
atmospheric_loss: np.ndarray,
reflection_gain: np.ndarray,
fading_margin: float = 0.0,
) -> np.ndarray:
"""Vectorized final RSRP calculation.
RSRP = tx_power + tx_gain - path_loss - terrain_loss - antenna_loss
- building_loss - vegetation_loss - rain_loss - indoor_loss
- atmospheric_loss + reflection_gain - fading_margin
Returns RSRP in dBm, shape (N,)
"""
_xp = gpu_manager.get_array_module()
rsrp = (
float(tx_power) + float(tx_gain)
- _xp.asarray(path_loss, dtype=_xp.float64)
- _xp.asarray(terrain_loss, dtype=_xp.float64)
- _xp.asarray(antenna_loss, dtype=_xp.float64)
- _xp.asarray(building_loss, dtype=_xp.float64)
- _xp.asarray(vegetation_loss, dtype=_xp.float64)
- _xp.asarray(rain_loss, dtype=_xp.float64)
- _xp.asarray(indoor_loss, dtype=_xp.float64)
- _xp.asarray(atmospheric_loss, dtype=_xp.float64)
+ _xp.asarray(reflection_gain, dtype=_xp.float64)
- float(fading_margin)
)
return _to_cpu(rsrp)
# Singleton
gpu_service = GPUService()

View File

@@ -226,6 +226,9 @@ def _ray_process_chunk_impl(chunk, terrain_cache, buildings, osm_data, config):
config['site_elevation'], point_elev, timing,
precomputed_distance=pre.get('distance') if pre else None,
precomputed_path_loss=pre.get('path_loss') if pre else None,
precomputed_has_los=pre.get('has_los') if pre else None,
precomputed_terrain_loss=pre.get('terrain_loss') if pre else None,
precomputed_antenna_loss=pre.get('antenna_loss') if pre else None,
)
if point.rsrp >= settings.min_signal:
results.append(point.model_dump())
@@ -535,6 +538,9 @@ def _pool_worker_process_chunk(args):
config['site_elevation'], point_elev, timing,
precomputed_distance=pre.get('distance') if pre else None,
precomputed_path_loss=pre.get('path_loss') if pre else None,
precomputed_has_los=pre.get('has_los') if pre else None,
precomputed_terrain_loss=pre.get('terrain_loss') if pre else None,
precomputed_antenna_loss=pre.get('antenna_loss') if pre else None,
)
if point.rsrp >= settings.min_signal:
results.append(point.model_dump())
@@ -654,6 +660,9 @@ def _pool_worker_shm_chunk(args):
config['site_elevation'], point_elev, timing,
precomputed_distance=pre.get('distance') if pre else None,
precomputed_path_loss=pre.get('path_loss') if pre else None,
precomputed_has_los=pre.get('has_los') if pre else None,
precomputed_terrain_loss=pre.get('terrain_loss') if pre else None,
precomputed_antenna_loss=pre.get('antenna_loss') if pre else None,
)
if point.rsrp >= settings.min_signal:
results.append(point.model_dump())
@@ -816,6 +825,9 @@ def _pool_worker_shm_shared(args):
site_elev, point_elev, timing,
precomputed_distance=pre.get('distance') if pre else None,
precomputed_path_loss=pre.get('path_loss') if pre else None,
precomputed_has_los=pre.get('has_los') if pre else None,
precomputed_terrain_loss=pre.get('terrain_loss') if pre else None,
precomputed_antenna_loss=pre.get('antenna_loss') if pre else None,
)
if i < 3:
@@ -1134,6 +1146,9 @@ def _calculate_sequential(
site_elevation, point_elev, timing,
precomputed_distance=pre.get('distance') if pre else None,
precomputed_path_loss=pre.get('path_loss') if pre else None,
precomputed_has_los=pre.get('has_los') if pre else None,
precomputed_terrain_loss=pre.get('terrain_loss') if pre else None,
precomputed_antenna_loss=pre.get('antenna_loss') if pre else None,
)
if point.rsrp >= settings.min_signal:
results.append(point.model_dump())

View File

@@ -21,6 +21,11 @@ class VegetationArea(BaseModel):
geometry: List[Tuple[float, float]] # [(lon, lat), ...]
vegetation_type: str # forest, wood, scrub, orchard
density: str # dense, sparse, mixed
# Bounding box for fast rejection (computed from geometry)
min_lat: float = 0.0
max_lat: float = 0.0
min_lon: float = 0.0
max_lon: float = 0.0
class VegetationCache:
@@ -127,7 +132,24 @@ class VegetationService:
cached = self.cache.get(min_lat, min_lon, max_lat, max_lon)
if cached is not None:
print(f"[Vegetation] Cache hit for bbox")
areas = [VegetationArea(**v) for v in cached]
areas = []
for v in cached:
area = VegetationArea(**v)
# Recompute bbox if missing (backward compat with old cache)
if area.min_lat == 0.0 and area.max_lat == 0.0 and area.geometry:
lons = [p[0] for p in area.geometry]
lats = [p[1] for p in area.geometry]
area = VegetationArea(
id=area.id,
geometry=area.geometry,
vegetation_type=area.vegetation_type,
density=area.density,
min_lat=min(lats),
max_lat=max(lats),
min_lon=min(lons),
max_lon=max(lons),
)
areas.append(area)
self._memory_cache[cache_key] = areas
return areas
@@ -205,11 +227,19 @@ class VegetationService:
leaf_type = tags.get("leaf_type", "mixed")
density = "dense" if leaf_type == "needleleaved" else "mixed"
# Compute bounding box from geometry (lon, lat tuples)
lons = [p[0] for p in geometry]
lats = [p[1] for p in geometry]
areas.append(VegetationArea(
id=element["id"],
geometry=geometry,
vegetation_type=veg_type,
density=density
density=density,
min_lat=min(lats),
max_lat=max(lats),
min_lon=min(lons),
max_lon=max(lons),
))
return areas
@@ -260,8 +290,12 @@ class VegetationService:
lat: float, lon: float,
areas: List[VegetationArea]
) -> Optional[VegetationArea]:
"""Check if point is in vegetation area"""
"""Check if point is in vegetation area (with bbox pre-filter)"""
for area in areas:
# Quick bbox reject - skips 95%+ of polygons
if not (area.min_lat <= lat <= area.max_lat and
area.min_lon <= lon <= area.max_lon):
continue
if self._point_in_polygon(lat, lon, area.geometry):
return area
return None