# RFCP Session 2026-02-04 — Complete Development Log **Session:** February 4, 2026 (afternoon/evening) **Duration:** ~6 hours active development **Iterations completed:** 3.9.0 → 3.9.1 → 3.10.0 → 3.10.1 → 3.10.2 → 3.10.3 → 3.10.4 (pending) --- ## What Was Done This Session ### Infrastructure: terra.eliah.one Tile Server ✅ - **DNS:** terra.eliah.one → 2.56.207.143 (VPS A, Hayhost) - **Caddy:** File server with browse at /opt/terra/tiles/ - **SRTM3 (90m):** 187 tiles, 514.5 MB — full Ukraine (N44-N51, E018-E041) - **SRTM1 (30m):** 160 tiles, 3,957.3 MB — full Ukraine (N44-N51, E022-E041) - **Sources:** viewfinderpanoramas.org (SRTM3, void-filled), AWS S3 elevation-tiles-prod (SRTM1) - **Index:** /api/index → tile_index.json (version 2, dual dataset) - **Public access verified:** https://terra.eliah.one/srtm1/ and /srtm3/ ### Iteration 3.9.1: Terra Integration ✅ - terrain_service.py updated with prioritized SRTM sources: 1. terra.eliah.one/srtm1/ (30m, preferred) 2. terra.eliah.one/srtm3/ (90m, fallback) 3. AWS S3 skadi mirror (public fallback) - New endpoints: /api/terrain/status, /api/terrain/download, /api/terrain/index - Auto-downloads tiles on first use, cached permanently on disk - 173 tiles loaded (4,278.6 MB) confirmed in Data Cache panel ### Iteration 3.10.0: Link Budget + Fresnel Zone + Interference ✅ - **Link Budget Calculator:** Full TX→RX path analysis panel - EIRP calculation, FSPL, terrain loss, received power, link margin - RX point placement on map (orange marker, dashed line) - ✓ LINK OK / ✗ FAIL status with margin display - **Fresnel Zone Visualization:** On Terrain Profile chart - First Fresnel zone ellipse overlay (semi-transparent) - Red highlighting where terrain intrudes zone - Frequency-aware (zone size changes with MHz) - Clearance calculation with recommendation text - **Interference Modeling (C/I):** Backend ready - Carrier-to-interference ratio per grid point - Co-frequency site grouping - GPU-accelerated (CuPy vectorized) ### Iteration 3.10.1: UI Bugfixes (partial) ✅ - Elevation opacity control - Data Cache panel with region downloads - Various dark theme text fixes ### Iteration 3.10.2: Tool Mode System ✅ - **ActiveTool state:** 'none' | 'ruler' | 'rx-placement' | 'site-placement' - Single map click handler dispatches to active tool - Cursor management (default/crosshair/cell per tool) - Ruler snap-to-site (20px threshold) - Event propagation fixes (partial — terrain profile still leaks) ### Iteration 3.10.3: Calculator Button + Ruler Limit ✅ - Calculator button added to right toolbar - Ruler limited to 2 points max (point-to-point only) - Third click starts new measurement ### Iteration 3.10.4: Pending Fixes 🔧 - Terrain Profile click-through (needs stopImmediatePropagation on native event) - TX Height hardcoded to 2m in Link Budget (should read from site config) --- ## Current State — What Works ### Core Features ✅ - Multi-site RF coverage planning with multi-sector antennas - GPU-accelerated coverage calculation (RTX 4060, CuPy/CUDA) - 9 propagation models (Free-Space, terrain_los, buildings, materials, dominant_path, street_canyon, reflections, water_reflection, vegetation, atmospheric) - Performance: 11.2s Full preset (17.4x speedup from v3.8.0) - Geographic-scale heatmap with Leaflet tile rendering ### Terrain Integration ✅ - SRTM elevation data (30m and 90m resolution) - Bilinear interpolation for sub-pixel accuracy - Memory-mapped I/O with LRU cache (20 tiles) - Auto-detection SRTM1 vs SRTM3 by file size - Terrain-aware coverage calculation (Line of Sight, terrain loss) - Terrain Profile viewer with elevation chart ### Analysis Tools ✅ - **Link Budget Calculator** — point-to-point path analysis - **Fresnel Zone Visualization** — on terrain profile chart - **Ruler/Distance Measurement** — 2-point with snap-to-site - **Terrain Profile** — elevation cross-section between 2 points - **Coverage Statistics** — Excellent/Good/Fair/Weak breakdown - **Session History** — compare calculation runs ### Data Management ✅ - Export: CSV, GeoJSON coverage data - Import/Export: Site configurations (JSON) - Data Cache: Regional tile pre-download (Ukraine, Eastern Ukraine, Donbas, Central, Western, Kyiv) - 173 terrain tiles (4.3 GB) cached locally ### Infrastructure ✅ - Frontend: React 18 + TypeScript + Vite + Leaflet - Backend: Python FastAPI + CuPy GPU pipeline - Tile Server: terra.eliah.one (Caddy file_server) - Packaging: PyInstaller + Electron (Windows installer) - Desktop app: RFCP - RF Coverage Planner (native window) --- ## Known Bugs (for 3.10.4+) | # | Bug | Severity | Root Cause | |---|-----|----------|------------| | 1 | Terrain Profile click places ruler point | Medium | stopPropagation not blocking Leaflet's native DOM listener. Need `e.nativeEvent.stopImmediatePropagation()` or move popup outside Leaflet container | | 2 | TX Height shows 2m in Link Budget | Low | Hardcoded default, not reading from site config field | | 3 | Cursor still shows hand in some cases | Low | Leaflet default grab cursor not fully overridden | | 4 | Elevation Colors opacity slider | Low | May need correct layer reference binding | --- ## Roadmap — Updated February 4, 2026 ### ✅ COMPLETED (Iterations 1-3.10.3) **Phase 1: Foundation** (Dec 2024) - React + TypeScript + Vite + Leaflet setup - Basic site management, coverage calculation **Phase 2: Core Features** (Jan 2025, Iterations 1-10.1) - Multi-site, multi-sector, geographic heatmap - Coverage statistics, keyboard shortcuts - Code audit, production polish **Phase 3: GPU Acceleration** (Feb 2-3, 2026, Iterations 3.1-3.8) - CuPy/CUDA pipeline: 195s → 11.2s (17.4x) - PyInstaller build with CUDA bundling - Windows native backend (no WSL2) **Phase 4: Terrain Integration** (Feb 4, 2026, Iterations 3.9-3.10) - SRTM tile server (terra.eliah.one) - 347 tiles, 4.5 GB, full Ukraine coverage - Terrain-aware propagation, terrain profiles - Link budget calculator, Fresnel zones - Tool mode system, interference modeling ### 🔧 REMAINING ON CURRENT STACK **3.10.4: Final Bugfixes** (1-2 hours) - Terrain Profile click propagation fix - TX Height from site config - Cursor cleanup - Elevation opacity fix **3.11: Polish & QA** (optional, 2-3 hours) - Interference C/I heatmap toggle on frontend - Coverage comparison mode (before/after) - Keyboard shortcuts help modal (?) - Settings persistence (localStorage) - Input validation improvements **3.12: Offline Package** (optional, 2-3 hours) - SRTM3 tiles bundled in installer (~180 MB gzipped) - SRTM1 as optional "HD Terrain Pack" download - First-run extraction to data/terrain/ - Full offline operation without internet ### 🔮 FUTURE (New Stack — When Inspired) **Stack Migration: Tauri + SvelteKit + Rust** - Native performance without Electron overhead - Rust backend replacing Python FastAPI - GPU compute via wgpu or Vulkan - Smaller installer (<100 MB vs current ~1.6 GB) - Already tested Tauri for UMTC Wiki project **Advanced RF Features:** - 3D terrain visualization (Three.js or WebGPU) - Drive test data import and comparison - Multiple frequency band planning - Custom propagation model editor - Real-time collaboration (via Matrix?) **Field Deployment:** - Live USB with BitLocker encryption - Offline-first with full Ukraine terrain - Integration with UMTC tactical mesh - LoRa/IoT device position planning --- ## Tech Specs Quick Reference ### Backend ``` Location: D:\root\rfcp\backend Framework: FastAPI + Uvicorn GPU: CuPy + CUDA (RTX 4060) Python: 3.x with numpy, scipy, httpx Build: PyInstaller ONEDIR (~1.6 GB with CUDA) Start: python -m uvicorn app.main:app --host 0.0.0.0 --port 8000 ``` ### Frontend ``` Location: D:\root\rfcp\frontend Framework: React 18 + TypeScript + Vite Map: Leaflet + custom geographic heatmap State: Zustand Build: npm run build → dist/ Bundle: 163KB gzipped ``` ### Tile Server ``` Domain: terra.eliah.one Server: VPS A (2.56.207.143), Caddy file_server Path: /opt/terra/tiles/srtm1/ and /opt/terra/tiles/srtm3/ Index: /api/index → tile_index.json Health: /health → "ok" Tiles: 187 SRTM3 (515 MB) + 160 SRTM1 (3.9 GB) ``` ### Key Files ``` terrain_service.py — SRTM tile loading, bilinear interpolation, elevation profiles gpu_service.py — CuPy/CUDA coverage calculation pipeline coverage_service.py — Propagation models, coverage orchestration routes/terrain.py — /api/terrain/status, /download, /index routes/coverage.py — /api/link-budget, /api/fresnel-profile frontend/src/store/tools.ts — ActiveTool state management frontend/src/components/panels/LinkBudgetPanel.tsx frontend/src/components/map/TerrainProfile.tsx frontend/src/components/map/MeasurementTool.tsx ``` --- ## Performance Benchmarks | Preset | Resolution | Points | Time | GPU | |--------|-----------|--------|------|-----| | Standard | 200m | 1,975 | 7.4s | ✅ | | Full | 50m | 6,639-6,662 | 11.2-11.7s | ✅ | | 50km radius | 200m | 4,966 | ~30s | ✅ | **GPU:** NVIDIA RTX 4060 (CUDA) **Speedup:** 17.4x vs CPU-only (v3.7.0 baseline) --- ## Session Notes Продуктивна сесія. За ~6 годин: - Підняли tile server з нуля (terra.eliah.one) - 347 тайлів terrain data для всієї України - Інтегрували terrain в backend (auto-download, status API) - Додали Link Budget Calculator, Fresnel Zone, Interference modeling - Впровадили Tool Mode System для вирішення click conflicts - Виправили купу UX багів Продукт близький до завершення на поточному стеку. Основна функціональність працює, залишились polish баги та optional фічі. Рефактор на Tauri+SvelteKit+Rust — коли буде натхнення, не терміново. Half Sword скачаний і чекає. 🗡️