11 KiB
RFCP - Iteration 7.4: Radius Fix + Sector Tree UI
Issue 1: Coverage Invisible (Critical!)
Problem: Max radius clamped to 80px is TOO SMALL for geographic scale.
At zoom 14:
- pixelsPerKm = 104,857
- targetRadius = 0.4km
- radiusPixels = 41,943px
- Clamped to 80px ← This is TINY!
- Should be ~200-500px for smooth coverage
Root cause: Geographic scale formula calculates HUGE pixel values at high zoom, but we clamp them down, losing all coverage!
Solution A: Much Higher Clamps
File: frontend/src/components/map/Heatmap.tsx
const pixelsPerKm = Math.pow(2, mapZoom) * 6.4;
const targetRadiusKm = 0.4; // 400m
const radiusPixels = targetRadiusKm * pixelsPerKm;
// MUCH HIGHER clamps
const minRadius = 20;
const maxRadius = mapZoom < 10 ? 60 : 300; // Allow up to 300px at high zoom!
const radius = Math.max(minRadius, Math.min(maxRadius, radiusPixels));
const blur = radius * 0.6;
const maxIntensity = 0.75;
Solution B: Logarithmic Scaling
Instead of linear geographic scale, use log scale:
// Log scale: grows slower at high zoom
const baseRadius = 30;
const zoomFactor = Math.log2(mapZoom + 1) / Math.log2(19); // Normalize to 0-1
const radius = baseRadius + (zoomFactor * 150); // 30px at zoom 1 → 180px at zoom 18
const blur = radius * 0.6;
const maxIntensity = 0.75;
Solution C: Simple Progressive Formula (Recommended)
Forget geographic scale - it's too complex for heatmap library!
Use simple zoom-dependent formula with generous values:
export function Heatmap({ points, visible, opacity = 0.7 }: HeatmapProps) {
const map = useMap();
const [mapZoom, setMapZoom] = useState(map.getZoom());
useEffect(() => {
const handleZoomEnd = () => setMapZoom(map.getZoom());
map.on('zoomend', handleZoomEnd);
return () => { map.off('zoomend', handleZoomEnd); };
}, [map]);
if (!visible || points.length === 0) return null;
// RSRP normalization
const normalizeRSRP = (rsrp: number): number => {
const minRSRP = -130;
const maxRSRP = -50;
const normalized = (rsrp - minRSRP) / (maxRSRP - minRSRP);
return Math.max(0, Math.min(1, normalized));
};
// SIMPLE progressive formula
// Small zoom: smaller radius (far view)
// Large zoom: larger radius (close view)
let radius, blur, maxIntensity;
if (mapZoom < 10) {
// Far view: moderate radius
radius = 30 + (mapZoom * 2); // 32px at zoom 1 → 50px at zoom 9
blur = radius * 0.7;
maxIntensity = 0.75;
} else {
// Close view: large radius to fill gaps
radius = 50 + ((mapZoom - 10) * 25); // 50px at zoom 10 → 200px at zoom 16
blur = radius * 0.6;
maxIntensity = 0.65; // Slightly lower to prevent saturation
}
const heatmapPoints = points.map(p => [
p.lat,
p.lon,
normalizeRSRP(p.rsrp)
] as [number, number, number]);
// Debug
if (import.meta.env.DEV) {
console.log('🔍 Heatmap:', {
zoom: mapZoom,
radius: radius.toFixed(1),
blur: blur.toFixed(1),
maxIntensity,
points: points.length
});
}
return (
<div style={{ opacity }}>
<HeatmapLayer
points={heatmapPoints}
longitudeExtractor={(p) => p[1]}
latitudeExtractor={(p) => p[0]}
intensityExtractor={(p) => p[2]}
gradient={{
0.0: '#1a237e',
0.15: '#0d47a1',
0.25: '#2196f3',
0.35: '#00bcd4',
0.45: '#00897b',
0.55: '#4caf50',
0.65: '#8bc34a',
0.75: '#ffeb3b',
0.85: '#ff9800',
1.0: '#f44336',
}}
radius={radius}
blur={blur}
max={maxIntensity}
minOpacity={0.3}
/>
</div>
);
}
Expected results:
- Zoom 8: radius=46px, blur=32px → smooth coverage
- Zoom 12: radius=100px, blur=60px → fills gaps
- Zoom 16: radius=200px, blur=120px → no grid visible
Issue 2: Sector Tree UI
Problem: Clone creates new site instead of new sector in same site.
Current:
Sites (2)
- Station-1 (1800 MHz, 43 dBm, Sector 122°, 12m)
- Station-1-clone (1800 MHz, 43 dBm, Sector 0°, 60m)
Should be:
Sites (1)
- Station-1 (1800 MHz, 30m)
├─ Sector 1 (122°, 65°, 18 dBi)
└─ Sector 2 (0°, 65°, 18 dBi)
Solution: Refactor Clone to Add Sector
File: frontend/src/store/sites.ts
Current cloneSector creates new site:
const cloneSector = (siteId: string) => {
const site = sites.find(s => s.id === siteId);
const clone = { ...site, id: uuid(), name: `${site.name}-clone` };
setSites([...sites, clone]);
};
Change to add sector:
const cloneSector = (siteId: string, sectorId?: string) => {
const site = sites.find(s => s.id === siteId);
// If sectorId provided, clone that specific sector
// Otherwise clone the first sector
const sourceSector = sectorId
? site.sectors.find(s => s.id === sectorId)
: site.sectors[0];
const newSector: Sector = {
...sourceSector,
id: `sector-${Date.now()}`,
azimuth: (sourceSector.azimuth + 30) % 360, // Offset by 30°
};
// Add sector to existing site
updateSite(siteId, {
sectors: [...site.sectors, newSector]
});
};
UI: Tree View for Sectors
File: frontend/src/components/panels/SiteList.tsx
export function SiteList() {
const { sites, selectedSiteIds, toggleSiteSelection } = useSitesStore();
const [expandedSites, setExpandedSites] = useState<Set<string>>(new Set());
const toggleExpand = (siteId: string) => {
const newExpanded = new Set(expandedSites);
if (newExpanded.has(siteId)) {
newExpanded.delete(siteId);
} else {
newExpanded.add(siteId);
}
setExpandedSites(newExpanded);
};
return (
<div className="site-list">
<h3>Sites ({sites.length})</h3>
{sites.map(site => {
const isExpanded = expandedSites.has(site.id);
const isSelected = selectedSiteIds.includes(site.id);
return (
<div key={site.id} className="site-tree-item">
{/* Site header */}
<div className={cn('site-header', isSelected && 'selected')}>
<input
type="checkbox"
checked={isSelected}
onChange={() => toggleSiteSelection(site.id)}
/>
<button
onClick={() => toggleExpand(site.id)}
className="expand-btn"
>
{isExpanded ? '▼' : '▶'}
</button>
<div className="site-info">
<strong>{site.name}</strong>
<small>{site.frequency} MHz · {site.height}m · {site.sectors.length} sectors</small>
</div>
<button onClick={() => editSite(site.id)}>Edit</button>
<button onClick={() => cloneSite(site.id)}>Clone Site</button>
</div>
{/* Sectors (when expanded) */}
{isExpanded && (
<div className="sectors-tree">
{site.sectors.map((sector, idx) => (
<div key={sector.id} className="sector-item">
<input
type="checkbox"
checked={sector.enabled}
onChange={() => toggleSector(site.id, sector.id)}
/>
<div className="sector-info">
<strong>Sector {idx + 1}</strong>
{sector.beamwidth < 360 && (
<small>
{sector.azimuth}° · {sector.beamwidth}° · {sector.gain} dBi
</small>
)}
{sector.beamwidth === 360 && (
<small>Omni · {sector.gain} dBi</small>
)}
</div>
<button onClick={() => editSector(site.id, sector.id)}>
Edit
</button>
<button onClick={() => cloneSector(site.id, sector.id)}>
Clone Sector
</button>
{site.sectors.length > 1 && (
<button onClick={() => removeSector(site.id, sector.id)}>
✕
</button>
)}
</div>
))}
<button
onClick={() => addSector(site.id)}
className="add-sector-btn"
>
+ Add Sector
</button>
</div>
)}
</div>
);
})}
</div>
);
}
Simplified Alternative (Quick Fix)
If tree view is too complex, just fix the clone function:
File: frontend/src/components/panels/SiteList.tsx
// Change button label
<button onClick={() => cloneSector(site.id)}>
+ Add Sector {/* was: Clone */}
</button>
// Update store function
const cloneSector = (siteId: string) => {
const site = sites.find(s => s.id === siteId);
const lastSector = site.sectors[site.sectors.length - 1];
const newSector = {
...lastSector,
id: `sector-${Date.now()}`,
azimuth: (lastSector.azimuth + 120) % 360, // 120° spacing for tri-sector
};
updateSite(siteId, {
sectors: [...site.sectors, newSector]
});
};
Testing
Heatmap Visibility:
- Zoom 8: Coverage visible with gradient
- Zoom 12: Full gradient blue→yellow→red
- Zoom 16: No grid pattern, smooth coverage
- All zoom levels show coverage extent
Sector UI:
- "Clone Sector" adds sector to SAME site
- Site count shows correct number (1 site, 2 sectors = "Sites (1)")
- Each sector has edit/remove buttons
- Can enable/disable individual sectors
Build & Deploy
cd /opt/rfcp/frontend
npm run build
sudo systemctl reload caddy
Commit Message
fix(heatmap): increase radius range for visible coverage
- Remove geographic scale formula (too complex)
- Use simple progressive formula: 30-50px (zoom <10), 50-200px (zoom ≥10)
- Larger blur at high zoom to fill grid gaps
- Coverage now visible at all zoom levels
fix(ui): clone creates sector not new site
- Changed cloneSector to add sector to existing site
- Updated UI: "Clone Sector" instead of "Clone"
- Site count now accurate (counts sites, not sectors)
- Each sector independently editable/removable
refactor(ui): sector tree view (optional)
- Expandable site headers
- Nested sector list with enable/disable toggles
- Per-sector edit/clone/remove buttons
- Clear visual hierarchy: Site → Sectors
🚀 Ready for Iteration 7.4!