1575 lines
51 KiB
Markdown
1575 lines
51 KiB
Markdown
# RFCP Backend - Iteration 1.4: Advanced Propagation Models
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**Date:** January 31, 2025
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**Type:** Backend Development
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**Estimated:** 14-18 hours
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**Location:** `/opt/rfcp/backend/`
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---
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## 🎯 Goal
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Implement realistic RF propagation with building materials, dominant path analysis, street canyon model, and reflections. Add UI toggles for model selection.
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---
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## 📋 Pre-reading
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1. `RFCP-Iteration-1.3-Coverage-OSM-Buildings.md` — current state
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2. ITU-R P.1411 — Propagation for short-range outdoor
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3. ITU-R P.2040 — Building material properties
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---
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## 📊 Current State
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```bash
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# Backend 1.3 complete
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/opt/rfcp/backend/app/services/
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├── terrain_service.py # SRTM elevation ✅
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├── los_service.py # Line-of-sight + Fresnel ✅
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├── buildings_service.py # OSM buildings fetch ✅
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└── coverage_service.py # Basic Okumura-Hata ✅
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# Issues:
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# - points_with_buildings: 0 (intersection bug)
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# - No material consideration
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# - No reflections
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# - Slow (2 min for 1km radius)
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```
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---
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## 🏗️ Architecture
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### Propagation Model Layers
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```
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┌─────────────────────────────────────────┐
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│ RSRP Calculation │
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├─────────────────────────────────────────┤
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│ Base: Okumura-Hata / COST-231 │
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├─────────────────────────────────────────┤
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│ [1] Dominant Path - find best 2-3 rays │
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├─────────────────────────────────────────┤
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│ [2] Materials - wall penetration loss │
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├─────────────────────────────────────────┤
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│ [3] Street Canyon - signal along roads │
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├─────────────────────────────────────────┤
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│ [4] Reflections - bounced signals │
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├─────────────────────────────────────────┤
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│ Terrain (SRTM) + Buildings (OSM) │
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└─────────────────────────────────────────┘
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```
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### Settings Model
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```python
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class PropagationSettings(BaseModel):
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# Existing
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use_terrain: bool = True
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use_buildings: bool = True
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# New toggles
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use_materials: bool = True
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use_dominant_path: bool = False # Slower but more accurate
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use_street_canyon: bool = False # Requires road network
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use_reflections: bool = False # Adds reflection paths
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# Presets
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preset: str = "standard" # fast, standard, detailed, full
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# Presets mapping
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PRESETS = {
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"fast": {
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"use_terrain": True,
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"use_buildings": False,
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"use_materials": False,
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"use_dominant_path": False,
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"use_street_canyon": False,
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"use_reflections": False,
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},
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"standard": {
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"use_terrain": True,
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"use_buildings": True,
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"use_materials": True,
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"use_dominant_path": False,
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"use_street_canyon": False,
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"use_reflections": False,
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},
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"detailed": {
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"use_terrain": True,
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"use_buildings": True,
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"use_materials": True,
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"use_dominant_path": True,
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"use_street_canyon": False,
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"use_reflections": False,
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},
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"full": {
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"use_terrain": True,
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"use_buildings": True,
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"use_materials": True,
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"use_dominant_path": True,
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"use_street_canyon": True,
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"use_reflections": True,
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},
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}
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```
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---
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## ✅ Tasks
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### Task 1: Building Materials Service (2-3 hours)
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**app/services/materials_service.py:**
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```python
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from enum import Enum
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from typing import Optional
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class BuildingMaterial(Enum):
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"""Building materials with RF properties"""
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CONCRETE = "concrete"
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BRICK = "brick"
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GLASS = "glass"
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WOOD = "wood"
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METAL = "metal"
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STONE = "stone"
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PLASTER = "plaster"
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UNKNOWN = "unknown"
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# ITU-R P.2040 based attenuation (dB per wall at 1-3 GHz)
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MATERIAL_LOSS = {
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BuildingMaterial.CONCRETE: 15.0,
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BuildingMaterial.BRICK: 10.0,
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BuildingMaterial.GLASS: 3.0,
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BuildingMaterial.WOOD: 5.0,
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BuildingMaterial.METAL: 25.0, # Or full reflection
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BuildingMaterial.STONE: 12.0,
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BuildingMaterial.PLASTER: 4.0,
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BuildingMaterial.UNKNOWN: 10.0, # Default assumption
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}
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# Reflection coefficient (0-1, portion of signal reflected)
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MATERIAL_REFLECTION = {
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BuildingMaterial.CONCRETE: 0.6,
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BuildingMaterial.BRICK: 0.5,
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BuildingMaterial.GLASS: 0.3,
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BuildingMaterial.WOOD: 0.2,
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BuildingMaterial.METAL: 0.9,
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BuildingMaterial.STONE: 0.55,
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BuildingMaterial.PLASTER: 0.3,
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BuildingMaterial.UNKNOWN: 0.4,
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}
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class MaterialsService:
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"""Building material detection and RF properties"""
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# OSM building:material tag mapping
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OSM_MATERIAL_MAP = {
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"concrete": BuildingMaterial.CONCRETE,
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"brick": BuildingMaterial.BRICK,
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"glass": BuildingMaterial.GLASS,
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"wood": BuildingMaterial.WOOD,
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"metal": BuildingMaterial.METAL,
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"steel": BuildingMaterial.METAL,
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"stone": BuildingMaterial.STONE,
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"plaster": BuildingMaterial.PLASTER,
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"cement_block": BuildingMaterial.CONCRETE,
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"timber": BuildingMaterial.WOOD,
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}
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# Fallback by building type
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BUILDING_TYPE_MATERIAL = {
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"industrial": BuildingMaterial.METAL,
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"warehouse": BuildingMaterial.METAL,
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"garage": BuildingMaterial.METAL,
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"shed": BuildingMaterial.WOOD,
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"house": BuildingMaterial.BRICK,
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"residential": BuildingMaterial.CONCRETE,
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"apartments": BuildingMaterial.CONCRETE,
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"commercial": BuildingMaterial.GLASS, # Often glass facades
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"office": BuildingMaterial.GLASS,
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"retail": BuildingMaterial.GLASS,
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"church": BuildingMaterial.STONE,
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"cathedral": BuildingMaterial.STONE,
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"school": BuildingMaterial.BRICK,
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"hospital": BuildingMaterial.CONCRETE,
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"university": BuildingMaterial.CONCRETE,
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}
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def detect_material(self, building_tags: dict) -> BuildingMaterial:
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"""Detect building material from OSM tags"""
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# Direct material tag
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if "building:material" in building_tags:
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material_str = building_tags["building:material"].lower()
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if material_str in self.OSM_MATERIAL_MAP:
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return self.OSM_MATERIAL_MAP[material_str]
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# Facade material (often more relevant for RF)
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if "building:facade:material" in building_tags:
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material_str = building_tags["building:facade:material"].lower()
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if material_str in self.OSM_MATERIAL_MAP:
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return self.OSM_MATERIAL_MAP[material_str]
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# Fallback by building type
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building_type = building_tags.get("building", "yes").lower()
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if building_type in self.BUILDING_TYPE_MATERIAL:
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return self.BUILDING_TYPE_MATERIAL[building_type]
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return BuildingMaterial.UNKNOWN
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def get_penetration_loss(self, material: BuildingMaterial, frequency_mhz: float = 1800) -> float:
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"""
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Get RF penetration loss through wall
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Frequency correction: +2dB per octave above 1GHz
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"""
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base_loss = MATERIAL_LOSS[material]
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# Frequency correction (simplified)
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freq_factor = max(0, (frequency_mhz - 1000) / 1000) * 2
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return base_loss + freq_factor
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def get_reflection_coefficient(self, material: BuildingMaterial) -> float:
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"""Get reflection coefficient (0-1)"""
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return MATERIAL_REFLECTION[material]
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def get_reflection_loss(self, material: BuildingMaterial) -> float:
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"""Get loss due to reflection (dB)"""
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coeff = MATERIAL_REFLECTION[material]
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if coeff <= 0:
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return 30.0 # Effectively no reflection
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# Reflection loss in dB = -10 * log10(coefficient)
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import math
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return -10 * math.log10(coeff)
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materials_service = MaterialsService()
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```
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**Update buildings_service.py:**
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```python
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# Add to Building model
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class Building(BaseModel):
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id: int
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geometry: List[List[float]]
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height: float
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levels: Optional[int] = None
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building_type: Optional[str] = None
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material: Optional[str] = None # NEW
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tags: dict = {} # NEW - store all tags for material detection
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```
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---
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### Task 2: Dominant Path Service (4-5 hours)
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**app/services/dominant_path_service.py:**
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```python
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import numpy as np
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from typing import List, Tuple, Optional
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from dataclasses import dataclass
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from app.services.terrain_service import terrain_service
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from app.services.buildings_service import buildings_service, Building
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from app.services.materials_service import materials_service, BuildingMaterial
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@dataclass
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class RayPath:
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"""Single ray path from TX to RX"""
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path_type: str # "direct", "reflected", "diffracted", "street"
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total_distance: float # meters
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path_loss: float # dB
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reflection_points: List[Tuple[float, float]] # [(lat, lon), ...]
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materials_crossed: List[BuildingMaterial]
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is_valid: bool # Does this path exist?
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class DominantPathService:
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"""
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Find dominant propagation paths (2-3 strongest)
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Path types:
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1. Direct (LoS if available)
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2. Single reflection off building
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3. Over-roof diffraction
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4. Around-corner diffraction
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"""
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MAX_REFLECTIONS = 2
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MAX_PATHS = 3
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async def find_dominant_paths(
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self,
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tx_lat: float, tx_lon: float, tx_height: float,
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rx_lat: float, rx_lon: float, rx_height: float,
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frequency_mhz: float,
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buildings: List[Building]
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) -> List[RayPath]:
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"""Find the dominant propagation paths"""
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paths = []
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# 1. Try direct path
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direct = await self._check_direct_path(
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tx_lat, tx_lon, tx_height,
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rx_lat, rx_lon, rx_height,
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frequency_mhz, buildings
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)
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if direct:
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paths.append(direct)
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# 2. Try single-bounce reflections
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reflections = await self._find_reflection_paths(
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tx_lat, tx_lon, tx_height,
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rx_lat, rx_lon, rx_height,
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frequency_mhz, buildings
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)
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paths.extend(reflections[:2]) # Max 2 reflection paths
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# 3. Try over-roof diffraction (if direct blocked)
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if not direct or not direct.is_valid:
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diffracted = await self._find_diffraction_path(
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tx_lat, tx_lon, tx_height,
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rx_lat, rx_lon, rx_height,
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frequency_mhz, buildings
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)
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if diffracted:
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paths.append(diffracted)
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# Sort by path loss (best first) and return top N
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paths.sort(key=lambda p: p.path_loss)
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return paths[:self.MAX_PATHS]
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async def _check_direct_path(
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self,
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tx_lat, tx_lon, tx_height,
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rx_lat, rx_lon, rx_height,
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frequency_mhz,
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buildings: List[Building]
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) -> Optional[RayPath]:
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"""Check if direct LoS path exists"""
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from app.services.los_service import los_service
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# Check terrain LoS
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los_result = await los_service.check_line_of_sight(
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tx_lat, tx_lon, tx_height,
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rx_lat, rx_lon, rx_height
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)
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if not los_result["has_los"]:
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return RayPath(
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path_type="direct",
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total_distance=los_result.get("distance", 0),
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path_loss=float('inf'),
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reflection_points=[],
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materials_crossed=[],
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is_valid=False
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)
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# Check building intersections
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materials_crossed = []
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for building in buildings:
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intersection = self._line_intersects_building_3d(
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tx_lat, tx_lon, tx_height,
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rx_lat, rx_lon, rx_height,
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building
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)
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if intersection:
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material = materials_service.detect_material(building.tags)
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materials_crossed.append(material)
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# Calculate path loss
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distance = terrain_service.haversine_distance(tx_lat, tx_lon, rx_lat, rx_lon)
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path_loss = self._calculate_path_loss(distance, frequency_mhz, tx_height, rx_height)
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# Add material penetration losses
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for material in materials_crossed:
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path_loss += materials_service.get_penetration_loss(material, frequency_mhz)
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return RayPath(
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path_type="direct",
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total_distance=distance,
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path_loss=path_loss,
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reflection_points=[],
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materials_crossed=materials_crossed,
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is_valid=len(materials_crossed) < 3 # Too many walls = not viable
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)
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async def _find_reflection_paths(
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self,
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tx_lat, tx_lon, tx_height,
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rx_lat, rx_lon, rx_height,
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frequency_mhz,
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buildings: List[Building]
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) -> List[RayPath]:
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"""Find viable single-bounce reflection paths"""
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reflection_paths = []
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for building in buildings:
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# Find potential reflection points on building walls
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reflection_point = self._find_reflection_point(
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tx_lat, tx_lon, rx_lat, rx_lon, building
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)
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if not reflection_point:
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continue
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ref_lat, ref_lon = reflection_point
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# Check if both segments are clear
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# TX -> Reflection point
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dist1 = terrain_service.haversine_distance(tx_lat, tx_lon, ref_lat, ref_lon)
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# Reflection point -> RX
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dist2 = terrain_service.haversine_distance(ref_lat, ref_lon, rx_lat, rx_lon)
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total_distance = dist1 + dist2
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# Don't consider if much longer than direct path
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direct_distance = terrain_service.haversine_distance(tx_lat, tx_lon, rx_lat, rx_lon)
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if total_distance > direct_distance * 2:
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continue
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# Calculate path loss
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path_loss = self._calculate_path_loss(total_distance, frequency_mhz, tx_height, rx_height)
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# Add reflection loss
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material = materials_service.detect_material(building.tags)
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path_loss += materials_service.get_reflection_loss(material)
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reflection_paths.append(RayPath(
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path_type="reflected",
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total_distance=total_distance,
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path_loss=path_loss,
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reflection_points=[(ref_lat, ref_lon)],
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materials_crossed=[],
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is_valid=True
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))
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return reflection_paths
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async def _find_diffraction_path(
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self,
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tx_lat, tx_lon, tx_height,
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rx_lat, rx_lon, rx_height,
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frequency_mhz,
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buildings: List[Building]
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) -> Optional[RayPath]:
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"""Find over-roof diffraction path"""
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# Find highest obstacle between TX and RX
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max_height = 0
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obstacle_lat, obstacle_lon = None, None
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# Sample points along direct path
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num_samples = 20
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for i in range(1, num_samples - 1):
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t = i / num_samples
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lat = tx_lat + t * (rx_lat - tx_lat)
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lon = tx_lon + t * (rx_lon - tx_lon)
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# Check terrain
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terrain_elev = await terrain_service.get_elevation(lat, lon)
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if terrain_elev > max_height:
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max_height = terrain_elev
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obstacle_lat, obstacle_lon = lat, lon
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# Check buildings at this point
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for building in buildings:
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if buildings_service.point_in_building(lat, lon, building):
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if building.height > max_height:
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max_height = building.height
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obstacle_lat, obstacle_lon = lat, lon
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if not obstacle_lat:
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return None
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# Calculate diffraction loss (simplified knife-edge)
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distance = terrain_service.haversine_distance(tx_lat, tx_lon, rx_lat, rx_lon)
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# Fresnel parameter
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tx_elev = await terrain_service.get_elevation(tx_lat, tx_lon)
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rx_elev = await terrain_service.get_elevation(rx_lat, rx_lon)
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tx_total = tx_elev + tx_height
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rx_total = rx_elev + rx_height
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# Height of LoS at obstacle point
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d1 = terrain_service.haversine_distance(tx_lat, tx_lon, obstacle_lat, obstacle_lon)
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los_height = tx_total + (rx_total - tx_total) * (d1 / distance)
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clearance = los_height - max_height
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# Knife-edge diffraction loss
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diffraction_loss = self._knife_edge_loss(clearance, frequency_mhz, distance, d1)
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path_loss = self._calculate_path_loss(distance, frequency_mhz, tx_height, rx_height)
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path_loss += diffraction_loss
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return RayPath(
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path_type="diffracted",
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total_distance=distance,
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path_loss=path_loss,
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reflection_points=[(obstacle_lat, obstacle_lon)],
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materials_crossed=[],
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is_valid=True
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)
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def _find_reflection_point(
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self,
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tx_lat: float, tx_lon: float,
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rx_lat: float, rx_lon: float,
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building: Building
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) -> Optional[Tuple[float, float]]:
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"""Find specular reflection point on building wall"""
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# Simplified: find closest wall segment and calculate reflection
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geometry = building.geometry
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best_point = None
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best_score = float('inf')
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|
|
for i in range(len(geometry) - 1):
|
|
wall_start = geometry[i]
|
|
wall_end = geometry[i + 1]
|
|
|
|
# Find reflection point on this wall segment
|
|
ref_point = self._specular_reflection(
|
|
tx_lon, tx_lat, rx_lon, rx_lat,
|
|
wall_start[0], wall_start[1],
|
|
wall_end[0], wall_end[1]
|
|
)
|
|
|
|
if ref_point:
|
|
# Score by total path length
|
|
d1 = np.sqrt((ref_point[0] - tx_lon)**2 + (ref_point[1] - tx_lat)**2)
|
|
d2 = np.sqrt((ref_point[0] - rx_lon)**2 + (ref_point[1] - rx_lat)**2)
|
|
score = d1 + d2
|
|
|
|
if score < best_score:
|
|
best_score = score
|
|
best_point = (ref_point[1], ref_point[0]) # Return as (lat, lon)
|
|
|
|
return best_point
|
|
|
|
def _specular_reflection(
|
|
self,
|
|
tx_x, tx_y, rx_x, rx_y,
|
|
wall_x1, wall_y1, wall_x2, wall_y2
|
|
) -> Optional[Tuple[float, float]]:
|
|
"""Calculate specular reflection point on wall segment"""
|
|
|
|
# Wall vector
|
|
wall_dx = wall_x2 - wall_x1
|
|
wall_dy = wall_y2 - wall_y1
|
|
wall_len = np.sqrt(wall_dx**2 + wall_dy**2)
|
|
|
|
if wall_len < 1e-10:
|
|
return None
|
|
|
|
# Wall normal
|
|
normal_x = -wall_dy / wall_len
|
|
normal_y = wall_dx / wall_len
|
|
|
|
# Mirror TX across wall
|
|
# Project TX onto wall
|
|
tx_rel_x = tx_x - wall_x1
|
|
tx_rel_y = tx_y - wall_y1
|
|
|
|
dot = tx_rel_x * normal_x + tx_rel_y * normal_y
|
|
|
|
mirror_x = tx_x - 2 * dot * normal_x
|
|
mirror_y = tx_y - 2 * dot * normal_y
|
|
|
|
# Find intersection of (mirror -> RX) with wall
|
|
# Parametric line: mirror + t * (rx - mirror)
|
|
dx = rx_x - mirror_x
|
|
dy = rx_y - mirror_y
|
|
|
|
# Wall parametric: wall1 + s * (wall2 - wall1)
|
|
denom = dx * wall_dy - dy * wall_dx
|
|
|
|
if abs(denom) < 1e-10:
|
|
return None # Parallel
|
|
|
|
t = ((wall_x1 - mirror_x) * wall_dy - (wall_y1 - mirror_y) * wall_dx) / denom
|
|
s = ((wall_x1 - mirror_x) * dy - (wall_y1 - mirror_y) * dx) / (-denom)
|
|
|
|
# Check if intersection is on wall segment and between mirror and RX
|
|
if 0 <= s <= 1 and 0 <= t <= 1:
|
|
ref_x = mirror_x + t * dx
|
|
ref_y = mirror_y + t * dy
|
|
return (ref_x, ref_y)
|
|
|
|
return None
|
|
|
|
def _line_intersects_building_3d(
|
|
self,
|
|
lat1, lon1, height1,
|
|
lat2, lon2, height2,
|
|
building: Building
|
|
) -> bool:
|
|
"""Check if 3D line intersects building volume"""
|
|
# Sample along line
|
|
for t in np.linspace(0, 1, 20):
|
|
lat = lat1 + t * (lat2 - lat1)
|
|
lon = lon1 + t * (lon2 - lon1)
|
|
height = height1 + t * (height2 - height1)
|
|
|
|
if buildings_service.point_in_building(lat, lon, building):
|
|
if height < building.height:
|
|
return True
|
|
return False
|
|
|
|
def _calculate_path_loss(self, distance, frequency_mhz, tx_height, rx_height) -> float:
|
|
"""Okumura-Hata path loss"""
|
|
d_km = max(distance / 1000, 0.1)
|
|
|
|
a_hm = (1.1 * np.log10(frequency_mhz) - 0.7) * rx_height - (1.56 * np.log10(frequency_mhz) - 0.8)
|
|
|
|
L = (69.55 + 26.16 * np.log10(frequency_mhz) - 13.82 * np.log10(tx_height) - a_hm +
|
|
(44.9 - 6.55 * np.log10(tx_height)) * np.log10(d_km))
|
|
|
|
return L
|
|
|
|
def _knife_edge_loss(self, clearance, frequency_mhz, total_distance, d1) -> float:
|
|
"""Knife-edge diffraction loss"""
|
|
if clearance >= 0:
|
|
return 0.0
|
|
|
|
wavelength = 300 / frequency_mhz
|
|
d2 = total_distance - d1
|
|
|
|
# Fresnel parameter v
|
|
v = abs(clearance) * np.sqrt(2 * (d1 + d2) / (wavelength * d1 * d2))
|
|
|
|
# Lee's approximation
|
|
if v <= -0.78:
|
|
return 0
|
|
elif v < 0:
|
|
return 6.02 + 9.11 * v - 1.27 * v**2
|
|
elif v < 2.4:
|
|
return 6.02 + 9.11 * v + 1.27 * v**2
|
|
else:
|
|
return 13 + 20 * np.log10(v)
|
|
|
|
|
|
dominant_path_service = DominantPathService()
|
|
```
|
|
|
|
---
|
|
|
|
### Task 3: Street Canyon Service (4-5 hours)
|
|
|
|
**app/services/street_canyon_service.py:**
|
|
|
|
```python
|
|
import numpy as np
|
|
from typing import List, Tuple, Optional
|
|
from dataclasses import dataclass
|
|
import httpx
|
|
from pathlib import Path
|
|
import json
|
|
|
|
@dataclass
|
|
class Street:
|
|
"""Street segment from OSM"""
|
|
id: int
|
|
name: Optional[str]
|
|
geometry: List[Tuple[float, float]] # [(lat, lon), ...]
|
|
width: float # meters
|
|
highway_type: str # residential, primary, secondary, etc.
|
|
|
|
class StreetCanyonService:
|
|
"""
|
|
Street canyon propagation model (ITU-R P.1411)
|
|
|
|
Signal propagates along streets with reflections from building walls.
|
|
Loss increases at corners/turns.
|
|
"""
|
|
|
|
OVERPASS_URL = "https://overpass-api.de/api/interpreter"
|
|
|
|
# Default street widths by type
|
|
STREET_WIDTHS = {
|
|
"motorway": 25.0,
|
|
"trunk": 20.0,
|
|
"primary": 15.0,
|
|
"secondary": 12.0,
|
|
"tertiary": 10.0,
|
|
"residential": 8.0,
|
|
"unclassified": 6.0,
|
|
"service": 5.0,
|
|
"footway": 2.0,
|
|
"path": 1.5,
|
|
}
|
|
|
|
# Corner/turn loss
|
|
CORNER_LOSS_90 = 10.0 # dB for 90-degree turn
|
|
CORNER_LOSS_45 = 4.0 # dB for 45-degree turn
|
|
|
|
def __init__(self, cache_dir: str = "/opt/rfcp/backend/data/streets"):
|
|
self.cache_dir = Path(cache_dir)
|
|
self.cache_dir.mkdir(exist_ok=True, parents=True)
|
|
self._cache: dict[str, List[Street]] = {}
|
|
|
|
async def fetch_streets(
|
|
self,
|
|
min_lat: float, min_lon: float,
|
|
max_lat: float, max_lon: float
|
|
) -> List[Street]:
|
|
"""Fetch street network from OSM"""
|
|
|
|
cache_key = f"{min_lat:.3f}_{min_lon:.3f}_{max_lat:.3f}_{max_lon:.3f}"
|
|
|
|
# Check cache
|
|
if cache_key in self._cache:
|
|
return self._cache[cache_key]
|
|
|
|
cache_file = self.cache_dir / f"{cache_key}.json"
|
|
if cache_file.exists():
|
|
with open(cache_file) as f:
|
|
data = json.load(f)
|
|
streets = [Street(**s) for s in data]
|
|
self._cache[cache_key] = streets
|
|
return streets
|
|
|
|
# Fetch from Overpass
|
|
query = f"""
|
|
[out:json][timeout:30];
|
|
way["highway"]({min_lat},{min_lon},{max_lat},{max_lon});
|
|
out body;
|
|
>;
|
|
out skel qt;
|
|
"""
|
|
|
|
try:
|
|
async with httpx.AsyncClient(timeout=60.0) as client:
|
|
response = await client.post(self.OVERPASS_URL, data={"data": query})
|
|
response.raise_for_status()
|
|
data = response.json()
|
|
except Exception as e:
|
|
print(f"Street fetch error: {e}")
|
|
return []
|
|
|
|
streets = self._parse_streets(data)
|
|
|
|
# Cache
|
|
with open(cache_file, 'w') as f:
|
|
json.dump([{
|
|
"id": s.id,
|
|
"name": s.name,
|
|
"geometry": s.geometry,
|
|
"width": s.width,
|
|
"highway_type": s.highway_type
|
|
} for s in streets], f)
|
|
|
|
self._cache[cache_key] = streets
|
|
return streets
|
|
|
|
def _parse_streets(self, data: dict) -> List[Street]:
|
|
"""Parse Overpass response into Street objects"""
|
|
|
|
nodes = {}
|
|
for element in data.get("elements", []):
|
|
if element["type"] == "node":
|
|
nodes[element["id"]] = (element["lat"], element["lon"])
|
|
|
|
streets = []
|
|
for element in data.get("elements", []):
|
|
if element["type"] != "way":
|
|
continue
|
|
|
|
tags = element.get("tags", {})
|
|
if "highway" not in tags:
|
|
continue
|
|
|
|
highway_type = tags["highway"]
|
|
|
|
# Skip non-road types
|
|
if highway_type in ["bus_stop", "crossing", "traffic_signals"]:
|
|
continue
|
|
|
|
geometry = []
|
|
for node_id in element.get("nodes", []):
|
|
if node_id in nodes:
|
|
geometry.append(nodes[node_id])
|
|
|
|
if len(geometry) < 2:
|
|
continue
|
|
|
|
# Get width
|
|
width = self._get_street_width(tags)
|
|
|
|
streets.append(Street(
|
|
id=element["id"],
|
|
name=tags.get("name"),
|
|
geometry=geometry,
|
|
width=width,
|
|
highway_type=highway_type
|
|
))
|
|
|
|
return streets
|
|
|
|
def _get_street_width(self, tags: dict) -> float:
|
|
"""Estimate street width from OSM tags"""
|
|
|
|
# Explicit width
|
|
if "width" in tags:
|
|
try:
|
|
return float(tags["width"].replace("m", "").strip())
|
|
except:
|
|
pass
|
|
|
|
# Calculate from lanes
|
|
if "lanes" in tags:
|
|
try:
|
|
lanes = int(tags["lanes"])
|
|
return lanes * 3.5 # ~3.5m per lane
|
|
except:
|
|
pass
|
|
|
|
# Default by highway type
|
|
highway_type = tags.get("highway", "residential")
|
|
return self.STREET_WIDTHS.get(highway_type, 8.0)
|
|
|
|
async def calculate_street_canyon_loss(
|
|
self,
|
|
tx_lat: float, tx_lon: float, tx_height: float,
|
|
rx_lat: float, rx_lon: float, rx_height: float,
|
|
frequency_mhz: float,
|
|
streets: List[Street]
|
|
) -> Tuple[float, List[Tuple[float, float]]]:
|
|
"""
|
|
Calculate path loss through street canyon
|
|
|
|
Returns:
|
|
(path_loss_db, street_path as list of points)
|
|
"""
|
|
|
|
# Find path along streets from TX to RX
|
|
street_path = self._find_street_path(tx_lat, tx_lon, rx_lat, rx_lon, streets)
|
|
|
|
if not street_path:
|
|
return float('inf'), [] # No street path found
|
|
|
|
# Calculate loss along path
|
|
total_loss = 0.0
|
|
total_distance = 0.0
|
|
|
|
for i in range(len(street_path) - 1):
|
|
p1 = street_path[i]
|
|
p2 = street_path[i + 1]
|
|
|
|
# Segment distance
|
|
from app.services.terrain_service import TerrainService
|
|
segment_dist = TerrainService.haversine_distance(p1[0], p1[1], p2[0], p2[1])
|
|
total_distance += segment_dist
|
|
|
|
# Street canyon loss (ITU-R P.1411 simplified)
|
|
# L = 32.4 + 20*log10(f_MHz) + 20*log10(d_km)
|
|
if segment_dist > 0:
|
|
segment_loss = 32.4 + 20 * np.log10(frequency_mhz) + 20 * np.log10(segment_dist / 1000 + 0.001)
|
|
total_loss += segment_loss * (segment_dist / total_distance) if total_distance > 0 else 0
|
|
|
|
# Corner loss
|
|
if i > 0:
|
|
corner_angle = self._calculate_corner_angle(
|
|
street_path[i-1], p1, p2
|
|
)
|
|
corner_loss = self._corner_loss(corner_angle)
|
|
total_loss += corner_loss
|
|
|
|
return total_loss, street_path
|
|
|
|
def _find_street_path(
|
|
self,
|
|
start_lat: float, start_lon: float,
|
|
end_lat: float, end_lon: float,
|
|
streets: List[Street]
|
|
) -> List[Tuple[float, float]]:
|
|
"""
|
|
Find path along streets (simplified A* / greedy)
|
|
|
|
Returns list of (lat, lon) waypoints
|
|
"""
|
|
|
|
# Find nearest street point to start and end
|
|
start_point = self._nearest_street_point(start_lat, start_lon, streets)
|
|
end_point = self._nearest_street_point(end_lat, end_lon, streets)
|
|
|
|
if not start_point or not end_point:
|
|
return []
|
|
|
|
# Simplified: just return direct street segments
|
|
# Full implementation would use A* pathfinding
|
|
path = [(start_lat, start_lon), start_point]
|
|
|
|
# Add intermediate points along streets toward destination
|
|
current = start_point
|
|
visited = set()
|
|
|
|
for _ in range(50): # Max iterations
|
|
if self._distance(current, end_point) < 50: # Within 50m
|
|
break
|
|
|
|
# Find next street segment toward destination
|
|
next_point = self._next_street_point(current, end_point, streets, visited)
|
|
if not next_point:
|
|
break
|
|
|
|
path.append(next_point)
|
|
visited.add((round(current[0], 5), round(current[1], 5)))
|
|
current = next_point
|
|
|
|
path.append(end_point)
|
|
path.append((end_lat, end_lon))
|
|
|
|
return path
|
|
|
|
def _nearest_street_point(
|
|
self,
|
|
lat: float, lon: float,
|
|
streets: List[Street]
|
|
) -> Optional[Tuple[float, float]]:
|
|
"""Find nearest point on any street"""
|
|
|
|
best_point = None
|
|
best_dist = float('inf')
|
|
|
|
for street in streets:
|
|
for point in street.geometry:
|
|
dist = self._distance((lat, lon), point)
|
|
if dist < best_dist:
|
|
best_dist = dist
|
|
best_point = point
|
|
|
|
return best_point if best_dist < 200 else None # Max 200m to street
|
|
|
|
def _next_street_point(
|
|
self,
|
|
current: Tuple[float, float],
|
|
target: Tuple[float, float],
|
|
streets: List[Street],
|
|
visited: set
|
|
) -> Optional[Tuple[float, float]]:
|
|
"""Find next street point toward target"""
|
|
|
|
best_point = None
|
|
best_score = float('inf')
|
|
|
|
for street in streets:
|
|
for i, point in enumerate(street.geometry):
|
|
if (round(point[0], 5), round(point[1], 5)) in visited:
|
|
continue
|
|
|
|
dist_from_current = self._distance(current, point)
|
|
dist_to_target = self._distance(point, target)
|
|
|
|
# Must be close to current position
|
|
if dist_from_current > 100:
|
|
continue
|
|
|
|
# Score: prefer points closer to target
|
|
score = dist_to_target + dist_from_current * 0.5
|
|
|
|
if score < best_score:
|
|
best_score = score
|
|
best_point = point
|
|
|
|
return best_point
|
|
|
|
def _distance(self, p1: Tuple[float, float], p2: Tuple[float, float]) -> float:
|
|
"""Quick distance approximation (meters)"""
|
|
lat_diff = (p1[0] - p2[0]) * 111000
|
|
lon_diff = (p1[1] - p2[1]) * 111000 * np.cos(np.radians(p1[0]))
|
|
return np.sqrt(lat_diff**2 + lon_diff**2)
|
|
|
|
def _calculate_corner_angle(
|
|
self,
|
|
p1: Tuple[float, float],
|
|
p2: Tuple[float, float],
|
|
p3: Tuple[float, float]
|
|
) -> float:
|
|
"""Calculate angle at corner (degrees)"""
|
|
|
|
v1 = (p1[0] - p2[0], p1[1] - p2[1])
|
|
v2 = (p3[0] - p2[0], p3[1] - p2[1])
|
|
|
|
dot = v1[0] * v2[0] + v1[1] * v2[1]
|
|
mag1 = np.sqrt(v1[0]**2 + v1[1]**2)
|
|
mag2 = np.sqrt(v2[0]**2 + v2[1]**2)
|
|
|
|
if mag1 * mag2 < 1e-10:
|
|
return 180.0
|
|
|
|
cos_angle = dot / (mag1 * mag2)
|
|
cos_angle = max(-1, min(1, cos_angle))
|
|
|
|
return np.degrees(np.arccos(cos_angle))
|
|
|
|
def _corner_loss(self, angle_degrees: float) -> float:
|
|
"""Calculate loss due to corner/turn"""
|
|
|
|
# Straight = 180°, right angle = 90°
|
|
turn_angle = abs(180 - angle_degrees)
|
|
|
|
if turn_angle < 15:
|
|
return 0.0
|
|
elif turn_angle < 45:
|
|
return self.CORNER_LOSS_45 * (turn_angle / 45)
|
|
elif turn_angle < 90:
|
|
return self.CORNER_LOSS_45 + (self.CORNER_LOSS_90 - self.CORNER_LOSS_45) * ((turn_angle - 45) / 45)
|
|
else:
|
|
return self.CORNER_LOSS_90 + (turn_angle - 90) * 0.2 # Extra loss for sharp turns
|
|
|
|
|
|
street_canyon_service = StreetCanyonService()
|
|
```
|
|
|
|
---
|
|
|
|
### Task 4: Reflection Service (3-4 hours)
|
|
|
|
**app/services/reflection_service.py:**
|
|
|
|
```python
|
|
import numpy as np
|
|
from typing import List, Tuple, Optional
|
|
from dataclasses import dataclass
|
|
from app.services.buildings_service import Building
|
|
from app.services.materials_service import materials_service
|
|
|
|
@dataclass
|
|
class ReflectionPath:
|
|
"""A reflection path with one or more bounces"""
|
|
points: List[Tuple[float, float]] # [TX, reflection1, reflection2, ..., RX]
|
|
total_distance: float
|
|
total_loss: float
|
|
reflection_count: int
|
|
materials: List[str]
|
|
|
|
class ReflectionService:
|
|
"""
|
|
Calculate reflection paths for RF propagation
|
|
|
|
- Single bounce (most common)
|
|
- Double bounce (around corners)
|
|
- Ground reflection
|
|
"""
|
|
|
|
MAX_BOUNCES = 2
|
|
GROUND_REFLECTION_COEFF = 0.3 # Depends on surface
|
|
|
|
async def find_reflection_paths(
|
|
self,
|
|
tx_lat: float, tx_lon: float, tx_height: float,
|
|
rx_lat: float, rx_lon: float, rx_height: float,
|
|
frequency_mhz: float,
|
|
buildings: List[Building],
|
|
include_ground: bool = True
|
|
) -> List[ReflectionPath]:
|
|
"""Find all viable reflection paths"""
|
|
|
|
paths = []
|
|
|
|
# Single-bounce building reflections
|
|
for building in buildings:
|
|
path = self._find_single_bounce(
|
|
tx_lat, tx_lon, tx_height,
|
|
rx_lat, rx_lon, rx_height,
|
|
frequency_mhz, building
|
|
)
|
|
if path:
|
|
paths.append(path)
|
|
|
|
# Ground reflection
|
|
if include_ground:
|
|
ground_path = self._calculate_ground_reflection(
|
|
tx_lat, tx_lon, tx_height,
|
|
rx_lat, rx_lon, rx_height,
|
|
frequency_mhz
|
|
)
|
|
if ground_path:
|
|
paths.append(ground_path)
|
|
|
|
# Sort by loss (best first)
|
|
paths.sort(key=lambda p: p.total_loss)
|
|
|
|
return paths[:5] # Return top 5
|
|
|
|
def _find_single_bounce(
|
|
self,
|
|
tx_lat, tx_lon, tx_height,
|
|
rx_lat, rx_lon, rx_height,
|
|
frequency_mhz,
|
|
building: Building
|
|
) -> Optional[ReflectionPath]:
|
|
"""Find single-bounce reflection off building"""
|
|
|
|
# Find reflection point on building walls
|
|
geometry = building.geometry
|
|
|
|
for i in range(len(geometry) - 1):
|
|
wall_start = geometry[i]
|
|
wall_end = geometry[i + 1]
|
|
|
|
ref_point = self._specular_reflection_point(
|
|
(tx_lon, tx_lat), (rx_lon, rx_lat),
|
|
wall_start, wall_end
|
|
)
|
|
|
|
if not ref_point:
|
|
continue
|
|
|
|
ref_lat, ref_lon = ref_point[1], ref_point[0]
|
|
|
|
# Calculate distances
|
|
from app.services.terrain_service import TerrainService
|
|
d1 = TerrainService.haversine_distance(tx_lat, tx_lon, ref_lat, ref_lon)
|
|
d2 = TerrainService.haversine_distance(ref_lat, ref_lon, rx_lat, rx_lon)
|
|
total_dist = d1 + d2
|
|
|
|
# Direct distance check - reflection shouldn't be much longer
|
|
direct_dist = TerrainService.haversine_distance(tx_lat, tx_lon, rx_lat, rx_lon)
|
|
if total_dist > direct_dist * 1.5:
|
|
continue
|
|
|
|
# Path loss
|
|
path_loss = self._free_space_loss(total_dist, frequency_mhz)
|
|
|
|
# Reflection loss
|
|
material = materials_service.detect_material(building.tags)
|
|
reflection_loss = materials_service.get_reflection_loss(material)
|
|
|
|
total_loss = path_loss + reflection_loss
|
|
|
|
return ReflectionPath(
|
|
points=[(tx_lat, tx_lon), (ref_lat, ref_lon), (rx_lat, rx_lon)],
|
|
total_distance=total_dist,
|
|
total_loss=total_loss,
|
|
reflection_count=1,
|
|
materials=[material.value]
|
|
)
|
|
|
|
return None
|
|
|
|
def _calculate_ground_reflection(
|
|
self,
|
|
tx_lat, tx_lon, tx_height,
|
|
rx_lat, rx_lon, rx_height,
|
|
frequency_mhz
|
|
) -> Optional[ReflectionPath]:
|
|
"""Calculate ground reflection path"""
|
|
|
|
from app.services.terrain_service import TerrainService
|
|
|
|
# Reflection point (simplified - midpoint for flat ground)
|
|
mid_lat = (tx_lat + rx_lat) / 2
|
|
mid_lon = (tx_lon + rx_lon) / 2
|
|
|
|
# Path lengths
|
|
d1 = TerrainService.haversine_distance(tx_lat, tx_lon, mid_lat, mid_lon)
|
|
d2 = TerrainService.haversine_distance(mid_lat, mid_lon, rx_lat, rx_lon)
|
|
|
|
# Actual path length considering heights
|
|
path1 = np.sqrt(d1**2 + tx_height**2)
|
|
path2 = np.sqrt(d2**2 + rx_height**2)
|
|
total_dist = path1 + path2
|
|
|
|
# Path loss
|
|
path_loss = self._free_space_loss(total_dist, frequency_mhz)
|
|
|
|
# Ground reflection loss (~5-10 dB typically)
|
|
ground_reflection_loss = -10 * np.log10(self.GROUND_REFLECTION_COEFF)
|
|
|
|
# Phase difference can cause constructive or destructive interference
|
|
# Simplified: assume average case
|
|
total_loss = path_loss + ground_reflection_loss
|
|
|
|
return ReflectionPath(
|
|
points=[(tx_lat, tx_lon), (mid_lat, mid_lon), (rx_lat, rx_lon)],
|
|
total_distance=total_dist,
|
|
total_loss=total_loss,
|
|
reflection_count=1,
|
|
materials=["ground"]
|
|
)
|
|
|
|
def _specular_reflection_point(
|
|
self,
|
|
tx: Tuple[float, float], # (lon, lat)
|
|
rx: Tuple[float, float],
|
|
wall_start: List[float], # [lon, lat]
|
|
wall_end: List[float]
|
|
) -> Optional[Tuple[float, float]]:
|
|
"""Calculate specular reflection point on wall"""
|
|
|
|
# Wall vector
|
|
wx = wall_end[0] - wall_start[0]
|
|
wy = wall_end[1] - wall_start[1]
|
|
wall_len = np.sqrt(wx**2 + wy**2)
|
|
|
|
if wall_len < 1e-10:
|
|
return None
|
|
|
|
# Normalize
|
|
wx /= wall_len
|
|
wy /= wall_len
|
|
|
|
# Wall normal (perpendicular)
|
|
nx = -wy
|
|
ny = wx
|
|
|
|
# Vector from wall start to TX
|
|
tx_rel_x = tx[0] - wall_start[0]
|
|
tx_rel_y = tx[1] - wall_start[1]
|
|
|
|
# Distance from TX to wall line
|
|
dist_to_wall = tx_rel_x * nx + tx_rel_y * ny
|
|
|
|
# Mirror TX across wall
|
|
mirror_x = tx[0] - 2 * dist_to_wall * nx
|
|
mirror_y = tx[1] - 2 * dist_to_wall * ny
|
|
|
|
# Line from mirror to RX
|
|
dx = rx[0] - mirror_x
|
|
dy = rx[1] - mirror_y
|
|
|
|
# Find intersection with wall
|
|
# Parametric: wall_start + t * wall_dir
|
|
# Parametric: mirror + s * (rx - mirror)
|
|
|
|
denom = dx * wy - dy * wx
|
|
if abs(denom) < 1e-10:
|
|
return None
|
|
|
|
t = ((wall_start[0] - mirror_x) * wy - (wall_start[1] - mirror_y) * wx) / denom
|
|
s = ((wall_start[0] - mirror_x) * dy - (wall_start[1] - mirror_y) * dx) / (-denom) if denom != 0 else 0
|
|
|
|
# Check if on wall segment and between mirror and RX
|
|
if 0 <= s <= 1 and 0 <= t <= 1:
|
|
ref_x = mirror_x + t * dx
|
|
ref_y = mirror_y + t * dy
|
|
return (ref_x, ref_y)
|
|
|
|
return None
|
|
|
|
def _free_space_loss(self, distance: float, frequency_mhz: float) -> float:
|
|
"""Free space path loss (dB)"""
|
|
if distance <= 0:
|
|
distance = 1
|
|
|
|
# FSPL = 20*log10(d) + 20*log10(f) + 20*log10(4*pi/c)
|
|
# Simplified: FSPL = 32.45 + 20*log10(f_MHz) + 20*log10(d_km)
|
|
d_km = distance / 1000
|
|
return 32.45 + 20 * np.log10(frequency_mhz) + 20 * np.log10(d_km + 0.001)
|
|
|
|
def combine_paths(
|
|
self,
|
|
direct_power_dbm: float,
|
|
reflection_paths: List[ReflectionPath],
|
|
tx_power_dbm: float
|
|
) -> float:
|
|
"""
|
|
Combine direct and reflected signals (power sum)
|
|
|
|
Returns total received power in dBm
|
|
"""
|
|
|
|
# Convert to linear power
|
|
powers = []
|
|
|
|
if direct_power_dbm > -150: # Valid direct signal
|
|
powers.append(10 ** (direct_power_dbm / 10))
|
|
|
|
for path in reflection_paths:
|
|
reflected_power_dbm = tx_power_dbm - path.total_loss
|
|
if reflected_power_dbm > -150:
|
|
powers.append(10 ** (reflected_power_dbm / 10))
|
|
|
|
if not powers:
|
|
return -150.0 # No signal
|
|
|
|
# Sum powers (incoherent addition - conservative estimate)
|
|
total_power = sum(powers)
|
|
|
|
return 10 * np.log10(total_power)
|
|
|
|
|
|
reflection_service = ReflectionService()
|
|
```
|
|
|
|
---
|
|
|
|
### Task 5: Update Coverage Service (2-3 hours)
|
|
|
|
**Update app/services/coverage_service.py:**
|
|
|
|
```python
|
|
# Add imports
|
|
from app.services.materials_service import materials_service
|
|
from app.services.dominant_path_service import dominant_path_service
|
|
from app.services.street_canyon_service import street_canyon_service
|
|
from app.services.reflection_service import reflection_service
|
|
|
|
# Update CoverageSettings
|
|
class CoverageSettings(BaseModel):
|
|
radius: float = 10000
|
|
resolution: float = 200
|
|
min_signal: float = -120
|
|
|
|
# Layer toggles
|
|
use_terrain: bool = True
|
|
use_buildings: bool = True
|
|
use_materials: bool = True
|
|
use_dominant_path: bool = False
|
|
use_street_canyon: bool = False
|
|
use_reflections: bool = False
|
|
|
|
# Preset
|
|
preset: Optional[str] = None # fast, standard, detailed, full
|
|
|
|
# Add preset application
|
|
PRESETS = {
|
|
"fast": {...},
|
|
"standard": {...},
|
|
"detailed": {...},
|
|
"full": {...},
|
|
}
|
|
|
|
def apply_preset(settings: CoverageSettings) -> CoverageSettings:
|
|
if settings.preset and settings.preset in PRESETS:
|
|
for key, value in PRESETS[settings.preset].items():
|
|
setattr(settings, key, value)
|
|
return settings
|
|
|
|
# Update _calculate_point method
|
|
async def _calculate_point(self, site, lat, lon, settings, buildings, streets):
|
|
"""Enhanced point calculation with all propagation models"""
|
|
|
|
# ... existing code ...
|
|
|
|
# Material-aware building loss
|
|
if settings.use_buildings and settings.use_materials:
|
|
for building in buildings:
|
|
if self._intersects_building(site, lat, lon, building):
|
|
material = materials_service.detect_material(building.tags)
|
|
building_loss += materials_service.get_penetration_loss(
|
|
material, site.frequency
|
|
)
|
|
|
|
# Dominant path (find best route)
|
|
if settings.use_dominant_path:
|
|
paths = await dominant_path_service.find_dominant_paths(
|
|
site.lat, site.lon, site.height,
|
|
lat, lon, 1.5,
|
|
site.frequency, buildings
|
|
)
|
|
if paths:
|
|
best_path = paths[0]
|
|
# Use best path's loss instead of simple calculation
|
|
path_loss = best_path.path_loss
|
|
|
|
# Street canyon
|
|
if settings.use_street_canyon and streets:
|
|
canyon_loss, street_path = await street_canyon_service.calculate_street_canyon_loss(
|
|
site.lat, site.lon, site.height,
|
|
lat, lon, 1.5,
|
|
site.frequency, streets
|
|
)
|
|
# Use canyon loss if better than direct
|
|
if canyon_loss < path_loss + terrain_loss + building_loss:
|
|
path_loss = canyon_loss
|
|
terrain_loss = 0
|
|
building_loss = 0
|
|
|
|
# Reflections
|
|
reflection_gain = 0.0
|
|
if settings.use_reflections:
|
|
reflection_paths = await reflection_service.find_reflection_paths(
|
|
site.lat, site.lon, site.height,
|
|
lat, lon, 1.5,
|
|
site.frequency, buildings
|
|
)
|
|
if reflection_paths:
|
|
# Combine direct and reflected
|
|
direct_rsrp = site.power + site.gain - path_loss - terrain_loss - building_loss
|
|
combined_rsrp = reflection_service.combine_paths(
|
|
direct_rsrp, reflection_paths, site.power + site.gain
|
|
)
|
|
reflection_gain = combined_rsrp - direct_rsrp
|
|
|
|
# Final RSRP
|
|
rsrp = site.power + site.gain - path_loss - antenna_loss - terrain_loss - building_loss + reflection_gain
|
|
|
|
return CoveragePoint(
|
|
lat=lat, lon=lon, rsrp=rsrp,
|
|
distance=distance, has_los=has_los,
|
|
terrain_loss=terrain_loss,
|
|
building_loss=building_loss,
|
|
reflection_gain=reflection_gain # NEW
|
|
)
|
|
```
|
|
|
|
---
|
|
|
|
### Task 6: Update API & Add Presets Endpoint (1-2 hours)
|
|
|
|
**Update app/api/routes/coverage.py:**
|
|
|
|
```python
|
|
@router.get("/presets")
|
|
async def get_presets():
|
|
"""Get available propagation model presets"""
|
|
return {
|
|
"presets": {
|
|
"fast": {
|
|
"description": "Quick calculation - terrain only",
|
|
"use_terrain": True,
|
|
"use_buildings": False,
|
|
"use_materials": False,
|
|
"use_dominant_path": False,
|
|
"use_street_canyon": False,
|
|
"use_reflections": False,
|
|
"estimated_speed": "~5 seconds for 5km radius"
|
|
},
|
|
"standard": {
|
|
"description": "Balanced - terrain + buildings with materials",
|
|
"use_terrain": True,
|
|
"use_buildings": True,
|
|
"use_materials": True,
|
|
"use_dominant_path": False,
|
|
"use_street_canyon": False,
|
|
"use_reflections": False,
|
|
"estimated_speed": "~30 seconds for 5km radius"
|
|
},
|
|
"detailed": {
|
|
"description": "Accurate - adds dominant path analysis",
|
|
"use_terrain": True,
|
|
"use_buildings": True,
|
|
"use_materials": True,
|
|
"use_dominant_path": True,
|
|
"use_street_canyon": False,
|
|
"use_reflections": False,
|
|
"estimated_speed": "~2 minutes for 5km radius"
|
|
},
|
|
"full": {
|
|
"description": "Maximum realism - all models enabled",
|
|
"use_terrain": True,
|
|
"use_buildings": True,
|
|
"use_materials": True,
|
|
"use_dominant_path": True,
|
|
"use_street_canyon": True,
|
|
"use_reflections": True,
|
|
"estimated_speed": "~5 minutes for 5km radius"
|
|
}
|
|
}
|
|
}
|
|
|
|
# Update CoverageResponse
|
|
class CoverageResponse(BaseModel):
|
|
points: List[CoveragePoint]
|
|
count: int
|
|
settings: CoverageSettings
|
|
stats: dict
|
|
computation_time: float # NEW - seconds
|
|
models_used: List[str] # NEW - which models were active
|
|
```
|
|
|
|
---
|
|
|
|
## 📁 Files Summary
|
|
|
|
### New Files:
|
|
```
|
|
app/services/
|
|
├── materials_service.py # Building material RF properties
|
|
├── dominant_path_service.py # Multi-path ray analysis
|
|
├── street_canyon_service.py # Street network propagation
|
|
└── reflection_service.py # Reflection calculations
|
|
|
|
data/streets/ # Cached street network
|
|
```
|
|
|
|
### Modified Files:
|
|
```
|
|
app/services/
|
|
├── buildings_service.py # Add material & tags fields
|
|
└── coverage_service.py # Integrate all models
|
|
|
|
app/api/routes/
|
|
└── coverage.py # Add presets endpoint, timing
|
|
|
|
app/models/
|
|
└── coverage.py # Extended settings model
|
|
```
|
|
|
|
---
|
|
|
|
## ✅ Success Criteria
|
|
|
|
- [ ] `/api/coverage/presets` returns all 4 presets with descriptions
|
|
- [ ] `preset: "full"` enables all toggles
|
|
- [ ] Material detection working (check logs for detected materials)
|
|
- [ ] Reflection paths found (check `reflection_gain` in response)
|
|
- [ ] Street canyon reduces loss along roads
|
|
- [ ] `computation_time` reported in response
|
|
- [ ] `models_used` shows active models
|
|
- [ ] Performance: "fast" < 10s, "standard" < 1min, "detailed" < 3min, "full" < 10min for 5km
|
|
|
|
---
|
|
|
|
## 🧪 Test Commands
|
|
|
|
```bash
|
|
# Test presets endpoint
|
|
curl https://api.rfcp.eliah.one/api/coverage/presets | jq
|
|
|
|
# Fast preset
|
|
curl -X POST "https://api.rfcp.eliah.one/api/coverage/calculate" \
|
|
-H "Content-Type: application/json" \
|
|
-d '{"sites":[{"lat":48.46,"lon":35.05,"height":30,"power":43,"gain":15,"frequency":1800}],"settings":{"radius":2000,"resolution":100,"preset":"fast"}}' | jq '.stats, .computation_time, .models_used'
|
|
|
|
# Full preset (will be slow!)
|
|
curl -X POST "https://api.rfcp.eliah.one/api/coverage/calculate" \
|
|
-H "Content-Type: application/json" \
|
|
-d '{"sites":[{"lat":48.46,"lon":35.05,"height":30,"power":43,"gain":15,"frequency":1800}],"settings":{"radius":1000,"resolution":100,"preset":"full"}}' | jq '.stats, .computation_time'
|
|
|
|
# Check material detection
|
|
curl "https://api.rfcp.eliah.one/api/coverage/buildings?min_lat=48.455&min_lon=35.045&max_lat=48.465&max_lon=35.055" | jq '.buildings[:3] | .[].material'
|
|
```
|
|
|
|
---
|
|
|
|
## 📝 Notes
|
|
|
|
- Street canyon requires road network fetch (additional Overpass query)
|
|
- Reflection calculations are CPU-intensive — consider caching
|
|
- Full model on large areas may timeout — implement background tasks later (1.4.1)
|
|
- Material detection fallback chain: explicit tag → facade tag → building type → default
|
|
|
|
---
|
|
|
|
## 🔜 Next Iterations
|
|
|
|
**1.4.1 — Enhanced Environment (Should have):**
|
|
- Spatial indexing (R-tree) for buildings
|
|
- Ground reflection improvements
|
|
- Water body reflection (OSM natural=water)
|
|
- Vegetation loss (OSM landuse=forest)
|
|
|
|
**1.4.2 — Extra Factors (Could have):**
|
|
- Weather/rain attenuation (ITU-R P.838)
|
|
- Indoor penetration layer
|
|
- Seasonal vegetation toggle
|
|
|
|
---
|
|
|
|
**Ready for Claude Code** 🚀
|