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rfcp/RFCP-Iteration8-Custom-Canvas-Heatmap.md

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# RFCP - Iteration 8: Custom Geographic Canvas Heatmap
## Overview
Replace `leaflet-heatmap` with custom Canvas-based renderer that maintains true geographic scale.
**Goal:** 400m radius coverage point = always 400m on ground, regardless of zoom.
---
## Architecture
```
frontend/src/components/map/
├── GeographicHeatmap.tsx # React component (Leaflet integration)
├── HeatmapTileRenderer.ts # Canvas tile rendering logic
└── utils/
├── geographicScale.ts # Meters ↔ Pixels conversion
└── colorGradient.ts # RSRP → Color mapping
```
---
## Step 1: Geographic Scale Utils
**File:** `frontend/src/utils/geographicScale.ts`
```typescript
// Earth constants
const EARTH_RADIUS_KM = 6371;
const EARTH_CIRCUMFERENCE_M = 40075017;
/**
* Calculate pixels per meter at given latitude and zoom level
* Uses Web Mercator projection (EPSG:3857)
*/
export function getPixelsPerMeter(lat: number, zoom: number): number {
// Tile size in pixels
const tileSize = 256;
// Number of tiles at this zoom level
const numTiles = Math.pow(2, zoom);
// World width in pixels at this zoom
const worldWidthPixels = tileSize * numTiles;
// Meters per pixel at equator
const metersPerPixelEquator = EARTH_CIRCUMFERENCE_M / worldWidthPixels;
// Adjust for latitude (Mercator distortion)
const latRad = lat * Math.PI / 180;
const metersPerPixel = metersPerPixelEquator * Math.cos(latRad);
return 1 / metersPerPixel; // Return pixels per meter
}
/**
* Convert geographic radius (meters) to pixel radius at zoom level
*/
export function metersToPixels(meters: number, lat: number, zoom: number): number {
const pixelsPerMeter = getPixelsPerMeter(lat, zoom);
return meters * pixelsPerMeter;
}
/**
* Get tile bounds in lat/lon for given tile coordinates
*/
export function getTileBounds(x: number, y: number, zoom: number): [[number, number], [number, number]] {
const n = Math.pow(2, zoom);
const lonMin = (x / n) * 360 - 180;
const lonMax = ((x + 1) / n) * 360 - 180;
const latMin = Math.atan(Math.sinh(Math.PI * (1 - 2 * (y + 1) / n))) * 180 / Math.PI;
const latMax = Math.atan(Math.sinh(Math.PI * (1 - 2 * y / n))) * 180 / Math.PI;
return [[latMin, lonMin], [latMax, lonMax]];
}
/**
* Convert lat/lon to pixel position within tile
*/
export function latLonToTilePixel(
lat: number,
lon: number,
tileX: number,
tileY: number,
zoom: number
): [number, number] {
const n = Math.pow(2, zoom);
// Tile's top-left corner in world coordinates
const tileWorldX = tileX;
const tileWorldY = tileY;
// Point's world coordinates
const worldX = (lon + 180) / 360 * n;
const latRad = lat * Math.PI / 180;
const worldY = (1 - Math.log(Math.tan(latRad) + 1 / Math.cos(latRad)) / Math.PI) / 2 * n;
// Offset within tile
const pixelX = (worldX - tileWorldX) * 256;
const pixelY = (worldY - tileWorldY) * 256;
return [pixelX, pixelY];
}
```
---
## Step 2: Color Gradient Utils
**File:** `frontend/src/utils/colorGradient.ts`
```typescript
interface ColorStop {
value: number; // 0-1
color: string; // hex
}
const GRADIENT_STOPS: ColorStop[] = [
{ value: 0.0, color: '#1a237e' }, // -130 dBm (dark blue)
{ value: 0.15, color: '#0d47a1' },
{ value: 0.25, color: '#2196f3' },
{ value: 0.35, color: '#00bcd4' }, // Cyan
{ value: 0.45, color: '#00897b' },
{ value: 0.55, color: '#4caf50' }, // Green
{ value: 0.65, color: '#8bc34a' },
{ value: 0.75, color: '#ffeb3b' }, // Yellow
{ value: 0.85, color: '#ff9800' }, // Orange
{ value: 1.0, color: '#f44336' }, // -50 dBm (red)
];
/**
* Normalize RSRP to 0-1 range
*/
export function normalizeRSRP(rsrp: number): number {
const minRSRP = -130;
const maxRSRP = -50;
const normalized = (rsrp - minRSRP) / (maxRSRP - minRSRP);
return Math.max(0, Math.min(1, normalized));
}
/**
* Convert normalized value (0-1) to RGB color
*/
export function valueToColor(value: number): [number, number, number] {
// Find surrounding gradient stops
let lowerStop = GRADIENT_STOPS[0];
let upperStop = GRADIENT_STOPS[GRADIENT_STOPS.length - 1];
for (let i = 0; i < GRADIENT_STOPS.length - 1; i++) {
if (value >= GRADIENT_STOPS[i].value && value <= GRADIENT_STOPS[i + 1].value) {
lowerStop = GRADIENT_STOPS[i];
upperStop = GRADIENT_STOPS[i + 1];
break;
}
}
// Interpolate between stops
const range = upperStop.value - lowerStop.value;
const t = (value - lowerStop.value) / range;
const lower = hexToRgb(lowerStop.color);
const upper = hexToRgb(upperStop.color);
return [
Math.round(lower[0] + (upper[0] - lower[0]) * t),
Math.round(lower[1] + (upper[1] - lower[1]) * t),
Math.round(lower[2] + (upper[2] - lower[2]) * t),
];
}
function hexToRgb(hex: string): [number, number, number] {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result ? [
parseInt(result[1], 16),
parseInt(result[2], 16),
parseInt(result[3], 16),
] : [0, 0, 0];
}
/**
* Apply gaussian blur to coverage value based on distance
*/
export function gaussianBlur(distance: number, radius: number, sigma?: number): number {
const s = sigma || radius / 3;
const exponent = -(distance * distance) / (2 * s * s);
return Math.exp(exponent);
}
```
---
## Step 3: Tile Renderer
**File:** `frontend/src/components/map/HeatmapTileRenderer.ts`
```typescript
import { metersToPixels, latLonToTilePixel, getTileBounds } from '@/utils/geographicScale';
import { normalizeRSRP, valueToColor, gaussianBlur } from '@/utils/colorGradient';
interface CoveragePoint {
lat: number;
lon: number;
rsrp: number;
siteId: string;
}
export class HeatmapTileRenderer {
private tileSize = 256;
private radiusMeters = 400; // Fixed geographic radius
/**
* Render a single tile
*/
renderTile(
canvas: HTMLCanvasElement,
points: CoveragePoint[],
tileX: number,
tileY: number,
zoom: number
): void {
const ctx = canvas.getContext('2d')!;
canvas.width = this.tileSize;
canvas.height = this.tileSize;
// Clear canvas
ctx.clearRect(0, 0, this.tileSize, this.tileSize);
// Get tile bounds
const [[latMin, lonMin], [latMax, lonMax]] = getTileBounds(tileX, tileY, zoom);
// Filter points that could affect this tile
const relevantPoints = this.getRelevantPoints(points, latMin, latMax, lonMin, lonMax, zoom);
if (relevantPoints.length === 0) return;
// Create accumulation buffers
const intensityMap = new Float32Array(this.tileSize * this.tileSize);
const maxIntensity = new Float32Array(this.tileSize * this.tileSize);
// For each point, accumulate intensity
for (const point of relevantPoints) {
const [pixelX, pixelY] = latLonToTilePixel(point.lat, point.lon, tileX, tileY, zoom);
const radiusPixels = metersToPixels(this.radiusMeters, point.lat, zoom);
// Draw point influence
this.drawPoint(intensityMap, maxIntensity, point, pixelX, pixelY, radiusPixels);
}
// Render to canvas
this.renderToCanvas(ctx, intensityMap, maxIntensity);
}
/**
* Filter points that could affect this tile
*/
private getRelevantPoints(
points: CoveragePoint[],
latMin: number,
latMax: number,
lonMin: number,
lonMax: number,
zoom: number
): CoveragePoint[] {
// Add buffer for radius
const bufferDegrees = (this.radiusMeters / 111000) * 2; // Rough: 111km per degree
return points.filter(p =>
p.lat >= latMin - bufferDegrees &&
p.lat <= latMax + bufferDegrees &&
p.lon >= lonMin - bufferDegrees &&
p.lon <= lonMax + bufferDegrees
);
}
/**
* Draw single point's influence on intensity map
*/
private drawPoint(
intensityMap: Float32Array,
maxIntensity: Float32Array,
point: CoveragePoint,
centerX: number,
centerY: number,
radiusPixels: number
): void {
const normalizedValue = normalizeRSRP(point.rsrp);
// Calculate bounding box
const minX = Math.max(0, Math.floor(centerX - radiusPixels));
const maxX = Math.min(this.tileSize, Math.ceil(centerX + radiusPixels));
const minY = Math.max(0, Math.floor(centerY - radiusPixels));
const maxY = Math.min(this.tileSize, Math.ceil(centerY + radiusPixels));
// For each pixel in radius
for (let y = minY; y < maxY; y++) {
for (let x = minX; x < maxX; x++) {
const dx = x - centerX;
const dy = y - centerY;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance > radiusPixels) continue;
// Apply gaussian blur
const blur = gaussianBlur(distance, radiusPixels);
const intensity = normalizedValue * blur;
const idx = y * this.tileSize + x;
// Accumulate intensity (additive blending)
intensityMap[idx] += intensity;
maxIntensity[idx] = Math.max(maxIntensity[idx], intensity);
}
}
}
/**
* Render intensity map to canvas
*/
private renderToCanvas(
ctx: CanvasRenderingContext2D,
intensityMap: Float32Array,
maxIntensity: Float32Array
): void {
const imageData = ctx.createImageData(this.tileSize, this.tileSize);
const data = imageData.data;
for (let i = 0; i < intensityMap.length; i++) {
const intensity = intensityMap[i];
if (intensity > 0) {
// Normalize intensity (clamp to 0-1)
const normalizedIntensity = Math.min(1, intensity);
// Get color
const [r, g, b] = valueToColor(normalizedIntensity);
// Calculate alpha based on intensity
const alpha = Math.min(255, intensity * 200); // Adjust opacity
const idx = i * 4;
data[idx] = r;
data[idx + 1] = g;
data[idx + 2] = b;
data[idx + 3] = alpha;
}
}
ctx.putImageData(imageData, 0, 0);
}
}
```
---
## Step 4: Leaflet Integration
**File:** `frontend/src/components/map/GeographicHeatmap.tsx`
```typescript
import { useEffect, useRef } from 'react';
import { useMap } from 'react-leaflet';
import L from 'leaflet';
import { HeatmapTileRenderer } from './HeatmapTileRenderer';
interface GeographicHeatmapProps {
points: Array<{
lat: number;
lon: number;
rsrp: number;
siteId: string;
}>;
visible: boolean;
opacity?: number;
}
export function GeographicHeatmap({ points, visible, opacity = 0.7 }: GeographicHeatmapProps) {
const map = useMap();
const layerRef = useRef<L.GridLayer | null>(null);
const rendererRef = useRef(new HeatmapTileRenderer());
useEffect(() => {
if (!visible) {
if (layerRef.current) {
map.removeLayer(layerRef.current);
layerRef.current = null;
}
return;
}
// Create custom tile layer
const HeatmapLayer = L.GridLayer.extend({
createTile: function(coords: L.Coords, done: (error: Error | null, tile: HTMLElement) => void) {
const canvas = document.createElement('canvas');
// Render tile
try {
rendererRef.current.renderTile(
canvas,
points,
coords.x,
coords.y,
coords.z
);
done(null, canvas);
} catch (error) {
console.error('Tile render error:', error);
done(error as Error, canvas);
}
return canvas;
}
});
// Add to map
const layer = new HeatmapLayer({
opacity,
zIndex: 200,
});
layer.addTo(map);
layerRef.current = layer;
return () => {
if (layerRef.current) {
map.removeLayer(layerRef.current);
}
};
}, [map, points, visible, opacity]);
// Update opacity
useEffect(() => {
if (layerRef.current) {
layerRef.current.setOpacity(opacity);
}
}, [opacity]);
// Redraw on points change
useEffect(() => {
if (layerRef.current && visible) {
layerRef.current.redraw();
}
}, [points, visible]);
return null;
}
```
---
## Step 5: Replace Old Heatmap
**File:** `frontend/src/components/map/Map.tsx`
```typescript
// REMOVE:
// import { Heatmap } from './Heatmap';
// ADD:
import { GeographicHeatmap } from './GeographicHeatmap';
// In Map component:
<GeographicHeatmap
points={coveragePoints}
visible={showCoverage}
opacity={heatmapOpacity}
/>
```
---
## Performance Optimizations
### 1. Tile Caching
```typescript
class HeatmapTileRenderer {
private cache = new Map<string, HTMLCanvasElement>();
renderTile(...) {
const cacheKey = `${tileX}-${tileY}-${zoom}-${points.length}`;
if (this.cache.has(cacheKey)) {
return this.cache.get(cacheKey)!;
}
// ... render logic
this.cache.set(cacheKey, canvas);
return canvas;
}
}
```
### 2. Web Worker для тяжких обчислень
```typescript
// heatmap.worker.ts
self.onmessage = (e) => {
const { points, tileX, tileY, zoom } = e.data;
const intensityMap = renderIntensityMap(points, tileX, tileY, zoom);
self.postMessage({ intensityMap }, [intensityMap.buffer]);
};
```
### 3. Request Animation Frame
```typescript
createTile(coords, done) {
const canvas = document.createElement('canvas');
requestAnimationFrame(() => {
renderer.renderTile(canvas, ...);
done(null, canvas);
});
return canvas;
}
```
---
## Testing Strategy
1. **Geographic Accuracy:**
- [ ] Measure 400m with ruler tool
- [ ] Coverage point radius = 400m at ALL zoom levels
- [ ] Verified with real coordinates
2. **Color Consistency:**
- [ ] Pick point at zoom 8, note color
- [ ] Zoom to 14, EXACT same color
- [ ] Test at 5-10 different locations
3. **Performance:**
- [ ] Smooth panning (60fps)
- [ ] Zoom transitions smooth
- [ ] <100ms per tile render
4. **Visual Quality:**
- [ ] Smooth gradient (no banding)
- [ ] No grid artifacts
- [ ] Proper alpha blending
---
## Migration Path
**Phase 1:** Implement core (this iteration)
**Phase 2:** Add caching
**Phase 3:** Add Web Worker
**Phase 4:** Backend pre-rendering (Phase 4+)
---
## Expected Benefits
**True geographic scale** - 400m = 400m always
**Zoom-independent colors** - guaranteed
**No library limitations** - full control
**Better performance** - optimized for our data
**Professional quality** - like Google Maps
---
## Build & Test
```bash
cd /opt/rfcp/frontend
npm run build
sudo systemctl reload caddy
```
---
## Commit Message
```
feat(heatmap): custom geographic-scale canvas renderer
- Implemented custom GridLayer with Canvas rendering
- True geographic radius (400m constant across zoom levels)
- Zoom-independent color mapping (same RSRP = same color always)
- Gaussian blur for smooth gradients
- Removed dependency on leaflet-heatmap library
Coverage now maintains accurate geographic scale and consistent
colors at all zoom levels. Rendering optimized for our use case.
```
🚀 Ready to implement!
---
## BONUS: Sector UI Fix (for 8.1)
**Problem:** Clone creates new site instead of adding sector to existing site.
**Solution:** Fix cloneSector function + improve UI.
### Fix 1: Clone Sector (not Site)
**File:** `frontend/src/store/sites.ts`
```typescript
// CURRENT (wrong):
const cloneSector = (siteId: string) => {
const site = sites.find(s => s.id === siteId);
const clone = { ...site, id: uuid(), name: `${site.name}-clone` };
setSites([...sites, clone]); // Creates NEW site ❌
};
// FIXED (correct):
const cloneSector = (siteId: string, sectorId?: string) => {
const site = sites.find(s => s.id === siteId);
if (!site) return;
// Clone specific sector or first one
const sourceSector = sectorId
? site.sectors.find(s => s.id === sectorId)
: site.sectors[site.sectors.length - 1]; // Last sector
if (!sourceSector) return;
const newSector: Sector = {
...sourceSector,
id: `sector-${Date.now()}`,
azimuth: (sourceSector.azimuth + 120) % 360, // 120° offset for tri-sector
};
// Add sector to SAME site ✅
updateSite(siteId, {
sectors: [...site.sectors, newSector]
});
};
// Also add individual sector toggle
const toggleSector = (siteId: string, sectorId: string) => {
const site = sites.find(s => s.id === siteId);
if (!site) return;
const updatedSectors = site.sectors.map(s =>
s.id === sectorId ? { ...s, enabled: !s.enabled } : s
);
updateSite(siteId, { sectors: updatedSectors });
};
```
### Fix 2: Update Site Count Display
**File:** `frontend/src/components/panels/SiteList.tsx`
```typescript
// Show accurate count
<h3>Sites ({sites.length})</h3> {/* Not sector count! */}
// For each site, show sector count
<div className="site-info">
<strong>{site.name}</strong>
<small>
{site.frequency} MHz · {site.height}m ·
{site.sectors.length} sector{site.sectors.length > 1 ? 's' : ''}
</small>
</div>
```
### Fix 3: Better Button Labels
```typescript
// In site list item
<button onClick={() => cloneSector(site.id)}>
+ Add Sector {/* was: "Clone" */}
</button>
<button onClick={() => cloneSite(site.id)}>
Clone Site {/* Duplicate entire site */}
</button>
```
---
## BONUS FEATURES (Optional - if time permits)
### 1. Heatmap Quality Settings
**File:** `frontend/src/components/panels/CoverageSettings.tsx`
```typescript
<div className="heatmap-quality">
<label>Coverage Point Radius</label>
<select value={radiusMeters} onChange={(e) => setRadiusMeters(Number(e.target.value))}>
<option value={200}>200m (Fast)</option>
<option value={400}>400m (Balanced)</option>
<option value={600}>600m (Smooth)</option>
</select>
<small>
Larger radius = smoother gradient but slower rendering
</small>
</div>
```
### 2. Performance Monitor
**File:** `frontend/src/components/map/HeatmapTileRenderer.ts`
```typescript
renderTile(...) {
const startTime = performance.now();
// ... render logic
const renderTime = performance.now() - startTime;
if (import.meta.env.DEV) {
console.log(`Tile ${tileX},${tileY} rendered in ${renderTime.toFixed(1)}ms`);
}
}
```
### 3. Progressive Loading
Show low-res preview while rendering:
```typescript
createTile(coords, done) {
const canvas = document.createElement('canvas');
// Immediate low-res preview
renderLowRes(canvas, coords);
done(null, canvas);
// High-res in background
requestAnimationFrame(() => {
renderHighRes(canvas, coords);
});
return canvas;
}
```
### 4. Export as GeoTIFF
**File:** `frontend/src/components/panels/ExportPanel.tsx`
```typescript
const exportGeoTIFF = async () => {
// Generate coverage grid
const grid = generateCoverageGrid(sites, bounds);
// Convert to GeoTIFF format
const geotiff = await createGeoTIFF(grid, bounds);
// Download
const blob = new Blob([geotiff], { type: 'image/tiff' });
downloadBlob(blob, `coverage-${Date.now()}.tif`);
};
<button onClick={exportGeoTIFF}>
📥 Export GeoTIFF (QGIS)
</button>
```
### 5. Heatmap Legend with Actual Colors
**File:** `frontend/src/components/map/HeatmapLegend.tsx` (new)
```typescript
import { valueToColor } from '@/utils/colorGradient';
export function HeatmapLegend() {
const steps = [
{ rsrp: -130, label: 'No Service' },
{ rsrp: -110, label: 'Weak' },
{ rsrp: -100, label: 'Fair' },
{ rsrp: -85, label: 'Good' },
{ rsrp: -70, label: 'Excellent' },
];
return (
<div className="heatmap-legend">
<h4>Signal Strength (RSRP)</h4>
{steps.map(step => {
const normalized = (step.rsrp + 130) / 80; // -130 to -50
const [r, g, b] = valueToColor(normalized);
return (
<div key={step.rsrp} className="legend-item">
<div
className="color-box"
style={{ backgroundColor: `rgb(${r},${g},${b})` }}
/>
<span>{step.label}</span>
<small>{step.rsrp} dBm</small>
</div>
);
})}
</div>
);
}
```
### 6. Tile Load Progress Bar
```typescript
const [tilesLoaded, setTilesLoaded] = useState(0);
const [tilesTotal, setTilesTotal] = useState(0);
// In GridLayer
layer.on('tileloadstart', () => setTilesTotal(prev => prev + 1));
layer.on('tileload', () => setTilesLoaded(prev => prev + 1));
// Show progress
{tilesLoaded < tilesTotal && (
<div className="loading-progress">
Loading coverage: {tilesLoaded}/{tilesTotal} tiles
<progress value={tilesLoaded} max={tilesTotal} />
</div>
)}
```
---
## CRITICAL IMPROVEMENTS
### A. Memory Management
```typescript
class HeatmapTileRenderer {
private cache = new Map<string, HTMLCanvasElement>();
private maxCacheSize = 100; // Limit cache size
renderTile(...) {
// ... render logic
// Clean old cache entries
if (this.cache.size > this.maxCacheSize) {
const firstKey = this.cache.keys().next().value;
this.cache.delete(firstKey);
}
}
clearCache() {
this.cache.clear();
}
}
```
### B. Error Handling
```typescript
createTile(coords, done) {
const canvas = document.createElement('canvas');
try {
renderer.renderTile(canvas, points, coords.x, coords.y, coords.z);
done(null, canvas);
} catch (error) {
console.error('Tile render error:', error);
// Draw error tile
const ctx = canvas.getContext('2d')!;
ctx.fillStyle = '#ff000020';
ctx.fillRect(0, 0, 256, 256);
ctx.fillStyle = '#000';
ctx.font = '12px monospace';
ctx.fillText('Render Error', 10, 128);
done(null, canvas);
}
return canvas;
}
```
### C. Debug Overlay
```typescript
// Show tile boundaries in dev mode
if (import.meta.env.DEV) {
ctx.strokeStyle = '#ff0000';
ctx.strokeRect(0, 0, 256, 256);
ctx.fillStyle = '#000';
ctx.font = '10px monospace';
ctx.fillText(`${tileX},${tileY},${zoom}`, 5, 15);
}
```
---
## TESTING ADDITIONS
### Geographic Accuracy Test
```typescript
// Add to Map.tsx for testing
const [testMode, setTestMode] = useState(false);
{testMode && (
<>
{/* 400m circle for comparison */}
<Circle
center={[48.71, 35.07]}
radius={400} // meters
pathOptions={{ color: '#ff0000', weight: 2, fillOpacity: 0 }}
/>
{/* Coverage point at same location */}
<Marker position={[48.71, 35.07]}>
<Popup>
Test point: coverage radius should match red circle (400m)
</Popup>
</Marker>
</>
)}
```
---
## README ADDITIONS
Document the custom heatmap:
**File:** `frontend/README.md`
```markdown
## Custom Geographic Heatmap
RFCP uses a custom Canvas-based heatmap renderer for accurate geographic coverage visualization.
### Features
- True geographic scale (400m radius constant across zoom levels)
- Zoom-independent colors (same RSRP = same color always)
- Optimized tile rendering with caching
- Gaussian blur for smooth gradients
### Architecture
- `GeographicHeatmap.tsx` - React/Leaflet integration
- `HeatmapTileRenderer.ts` - Canvas rendering logic
- `geographicScale.ts` - Coordinate transformation
- `colorGradient.ts` - RSRP to color mapping
### Configuration
Adjust coverage point radius in `HeatmapTileRenderer.ts`:
```typescript
private radiusMeters = 400; // Coverage point radius
```
### Performance
- Tile caching enabled (100 tile limit)
- Typical render time: 10-50ms per tile
- Smooth at 60fps during pan/zoom
```
🚀 Ready to implement!