Files
rfcp/backend/app/services/dominant_path_service.py

395 lines
13 KiB
Python

import numpy as np
from typing import List, Tuple, Optional
from dataclasses import dataclass
from app.services.terrain_service import terrain_service
from app.services.buildings_service import buildings_service, Building
from app.services.materials_service import materials_service, BuildingMaterial
@dataclass
class RayPath:
"""Single ray path from TX to RX"""
path_type: str # "direct", "reflected", "diffracted", "street"
total_distance: float # meters
path_loss: float # dB
reflection_points: List[Tuple[float, float]] # [(lat, lon), ...]
materials_crossed: List[BuildingMaterial]
is_valid: bool # Does this path exist?
class DominantPathService:
"""
Find dominant propagation paths (2-3 strongest)
Path types:
1. Direct (LoS if available)
2. Single reflection off building
3. Over-roof diffraction
4. Around-corner diffraction
"""
MAX_REFLECTIONS = 2
MAX_PATHS = 3
async def find_dominant_paths(
self,
tx_lat: float, tx_lon: float, tx_height: float,
rx_lat: float, rx_lon: float, rx_height: float,
frequency_mhz: float,
buildings: List[Building]
) -> List[RayPath]:
"""Find the dominant propagation paths"""
paths = []
# 1. Try direct path
direct = await self._check_direct_path(
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height,
frequency_mhz, buildings
)
if direct:
paths.append(direct)
# 2. Try single-bounce reflections
reflections = await self._find_reflection_paths(
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height,
frequency_mhz, buildings
)
paths.extend(reflections[:2]) # Max 2 reflection paths
# 3. Try over-roof diffraction (if direct blocked)
if not direct or not direct.is_valid:
diffracted = await self._find_diffraction_path(
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height,
frequency_mhz, buildings
)
if diffracted:
paths.append(diffracted)
# Sort by path loss (best first) and return top N
paths.sort(key=lambda p: p.path_loss)
return paths[:self.MAX_PATHS]
async def _check_direct_path(
self,
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height,
frequency_mhz,
buildings: List[Building]
) -> Optional[RayPath]:
"""Check if direct LoS path exists"""
from app.services.los_service import los_service
# Check terrain LoS
los_result = await los_service.check_line_of_sight(
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height
)
if not los_result["has_los"]:
distance = terrain_service.haversine_distance(tx_lat, tx_lon, rx_lat, rx_lon)
return RayPath(
path_type="direct",
total_distance=distance,
path_loss=float('inf'),
reflection_points=[],
materials_crossed=[],
is_valid=False
)
# Check building intersections
materials_crossed = []
for building in buildings:
intersection = self._line_intersects_building_3d(
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height,
building
)
if intersection:
material = materials_service.detect_material(building.tags)
materials_crossed.append(material)
# Calculate path loss
distance = terrain_service.haversine_distance(tx_lat, tx_lon, rx_lat, rx_lon)
path_loss = self._calculate_path_loss(distance, frequency_mhz, tx_height, rx_height)
# Add material penetration losses
for material in materials_crossed:
path_loss += materials_service.get_penetration_loss(material, frequency_mhz)
return RayPath(
path_type="direct",
total_distance=distance,
path_loss=path_loss,
reflection_points=[],
materials_crossed=materials_crossed,
is_valid=len(materials_crossed) < 3 # Too many walls = not viable
)
async def _find_reflection_paths(
self,
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height,
frequency_mhz,
buildings: List[Building]
) -> List[RayPath]:
"""Find viable single-bounce reflection paths"""
reflection_paths = []
for building in buildings:
# Find potential reflection points on building walls
reflection_point = self._find_reflection_point(
tx_lat, tx_lon, rx_lat, rx_lon, building
)
if not reflection_point:
continue
ref_lat, ref_lon = reflection_point
# Check if both segments are clear
# TX -> Reflection point
dist1 = terrain_service.haversine_distance(tx_lat, tx_lon, ref_lat, ref_lon)
# Reflection point -> RX
dist2 = terrain_service.haversine_distance(ref_lat, ref_lon, rx_lat, rx_lon)
total_distance = dist1 + dist2
# Don't consider if much longer than direct path
direct_distance = terrain_service.haversine_distance(tx_lat, tx_lon, rx_lat, rx_lon)
if total_distance > direct_distance * 2:
continue
# Calculate path loss
path_loss = self._calculate_path_loss(total_distance, frequency_mhz, tx_height, rx_height)
# Add reflection loss
material = materials_service.detect_material(building.tags)
path_loss += materials_service.get_reflection_loss(material)
reflection_paths.append(RayPath(
path_type="reflected",
total_distance=total_distance,
path_loss=path_loss,
reflection_points=[(ref_lat, ref_lon)],
materials_crossed=[],
is_valid=True
))
return reflection_paths
async def _find_diffraction_path(
self,
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height,
frequency_mhz,
buildings: List[Building]
) -> Optional[RayPath]:
"""Find over-roof diffraction path"""
# Find highest obstacle between TX and RX
max_height = 0
obstacle_lat, obstacle_lon = None, None
# Sample points along direct path
num_samples = 20
for i in range(1, num_samples - 1):
t = i / num_samples
lat = tx_lat + t * (rx_lat - tx_lat)
lon = tx_lon + t * (rx_lon - tx_lon)
# Check terrain
terrain_elev = await terrain_service.get_elevation(lat, lon)
if terrain_elev > max_height:
max_height = terrain_elev
obstacle_lat, obstacle_lon = lat, lon
# Check buildings at this point
for building in buildings:
if buildings_service.point_in_building(lat, lon, building):
if building.height > max_height:
max_height = building.height
obstacle_lat, obstacle_lon = lat, lon
if not obstacle_lat:
return None
# Calculate diffraction loss (simplified knife-edge)
distance = terrain_service.haversine_distance(tx_lat, tx_lon, rx_lat, rx_lon)
# Fresnel parameter
tx_elev = await terrain_service.get_elevation(tx_lat, tx_lon)
rx_elev = await terrain_service.get_elevation(rx_lat, rx_lon)
tx_total = tx_elev + tx_height
rx_total = rx_elev + rx_height
# Height of LoS at obstacle point
d1 = terrain_service.haversine_distance(tx_lat, tx_lon, obstacle_lat, obstacle_lon)
los_height = tx_total + (rx_total - tx_total) * (d1 / distance) if distance > 0 else tx_total
clearance = los_height - max_height
# Knife-edge diffraction loss
diffraction_loss = self._knife_edge_loss(clearance, frequency_mhz, distance, d1)
path_loss = self._calculate_path_loss(distance, frequency_mhz, tx_height, rx_height)
path_loss += diffraction_loss
return RayPath(
path_type="diffracted",
total_distance=distance,
path_loss=path_loss,
reflection_points=[(obstacle_lat, obstacle_lon)],
materials_crossed=[],
is_valid=True
)
def _find_reflection_point(
self,
tx_lat: float, tx_lon: float,
rx_lat: float, rx_lon: float,
building: Building
) -> Optional[Tuple[float, float]]:
"""Find specular reflection point on building wall"""
# Simplified: find closest wall segment and calculate reflection
geometry = building.geometry
best_point = None
best_score = float('inf')
for i in range(len(geometry) - 1):
wall_start = geometry[i]
wall_end = geometry[i + 1]
# Find reflection point on this wall segment
ref_point = self._specular_reflection(
tx_lon, tx_lat, rx_lon, rx_lat,
wall_start[0], wall_start[1],
wall_end[0], wall_end[1]
)
if ref_point:
# Score by total path length
d1 = np.sqrt((ref_point[0] - tx_lon)**2 + (ref_point[1] - tx_lat)**2)
d2 = np.sqrt((ref_point[0] - rx_lon)**2 + (ref_point[1] - rx_lat)**2)
score = d1 + d2
if score < best_score:
best_score = score
best_point = (ref_point[1], ref_point[0]) # Return as (lat, lon)
return best_point
def _specular_reflection(
self,
tx_x, tx_y, rx_x, rx_y,
wall_x1, wall_y1, wall_x2, wall_y2
) -> Optional[Tuple[float, float]]:
"""Calculate specular reflection point on wall segment"""
# Wall vector
wall_dx = wall_x2 - wall_x1
wall_dy = wall_y2 - wall_y1
wall_len = np.sqrt(wall_dx**2 + wall_dy**2)
if wall_len < 1e-10:
return None
# Wall normal
normal_x = -wall_dy / wall_len
normal_y = wall_dx / wall_len
# Mirror TX across wall
# Project TX onto wall
tx_rel_x = tx_x - wall_x1
tx_rel_y = tx_y - wall_y1
dot = tx_rel_x * normal_x + tx_rel_y * normal_y
mirror_x = tx_x - 2 * dot * normal_x
mirror_y = tx_y - 2 * dot * normal_y
# Find intersection of (mirror -> RX) with wall
# Parametric line: mirror + t * (rx - mirror)
dx = rx_x - mirror_x
dy = rx_y - mirror_y
# Wall parametric: wall1 + s * (wall2 - wall1)
denom = dx * wall_dy - dy * wall_dx
if abs(denom) < 1e-10:
return None # Parallel
t = ((wall_x1 - mirror_x) * wall_dy - (wall_y1 - mirror_y) * wall_dx) / denom
s = ((wall_x1 - mirror_x) * dy - (wall_y1 - mirror_y) * dx) / (-denom)
# Check if intersection is on wall segment and between mirror and RX
if 0 <= s <= 1 and 0 <= t <= 1:
ref_x = mirror_x + t * dx
ref_y = mirror_y + t * dy
return (ref_x, ref_y)
return None
def _line_intersects_building_3d(
self,
lat1, lon1, height1,
lat2, lon2, height2,
building: Building
) -> bool:
"""Check if 3D line intersects building volume"""
# Sample along line
for t in np.linspace(0, 1, 20):
lat = lat1 + t * (lat2 - lat1)
lon = lon1 + t * (lon2 - lon1)
height = height1 + t * (height2 - height1)
if buildings_service.point_in_building(lat, lon, building):
if height < building.height:
return True
return False
def _calculate_path_loss(self, distance, frequency_mhz, tx_height, rx_height) -> float:
"""Okumura-Hata path loss"""
d_km = max(distance / 1000, 0.1)
a_hm = (1.1 * np.log10(frequency_mhz) - 0.7) * rx_height - (1.56 * np.log10(frequency_mhz) - 0.8)
L = (69.55 + 26.16 * np.log10(frequency_mhz) - 13.82 * np.log10(tx_height) - a_hm +
(44.9 - 6.55 * np.log10(tx_height)) * np.log10(d_km))
return L
def _knife_edge_loss(self, clearance, frequency_mhz, total_distance, d1) -> float:
"""Knife-edge diffraction loss"""
if clearance >= 0:
return 0.0
wavelength = 300 / frequency_mhz
d2 = total_distance - d1
if d1 <= 0 or d2 <= 0 or wavelength <= 0:
return 0.0
# Fresnel parameter v
v = abs(clearance) * np.sqrt(2 * (d1 + d2) / (wavelength * d1 * d2))
# Lee's approximation
if v <= -0.78:
return 0
elif v < 0:
return 6.02 + 9.11 * v - 1.27 * v**2
elif v < 2.4:
return 6.02 + 9.11 * v + 1.27 * v**2
else:
return 13 + 20 * np.log10(v)
dominant_path_service = DominantPathService()