11 KiB
RFCP - Iteration 3.1.0: LOD (Level of Detail) Optimization
Overview
Detailed preset times out at 300s because dominant_path_service calculates expensive geometry for ALL 868 points. This iteration adds distance-based LOD to skip or simplify calculations for distant points, reducing total time to <60s.
Current: 302.8ms/point × 868 points = 262s (TIMEOUT) Target: ~33s total (8x speedup)
Issues Identified
Problem 1: All points get full dominant_path calculation
- Root Cause: No distance-based filtering
- Impact: Points >3km from TX still check 25+ buildings × 150+ walls
- At these distances, building-level detail provides minimal accuracy benefit
Problem 2: dominant_path is O(points × buildings × walls)
- Root Cause: Algorithmic complexity
- Impact: 868 × 25 × 150 = 3.2M intersection checks
- Each check is ~0.1ms = 320 seconds theoretical minimum
Solution: Distance-Based LOD
LOD Levels
Distance > 3km → LOD_NONE → Skip dominant_path entirely (0 buildings)
Distance 1.5-3km → LOD_SIMPLIFIED → Check only 5 nearest buildings
Distance < 1.5km → LOD_FULL → Full calculation (current behavior)
Expected Performance
| LOD Level | Distance | Points (~) | Time/point | Total |
|---|---|---|---|---|
| NONE | >3km | 600 (70%) | ~2ms | 1.2s |
| SIMPLIFIED | 1.5-3km | 180 (20%) | ~30ms | 5.4s |
| FULL | <1.5km | 88 (10%) | ~300ms | 26.4s |
| TOTAL | 868 | ~33s |
Implementation
Step 1: Add LOD constants to dominant_path_service.py
File: backend/app/services/dominant_path_service.py
Add at top of file (after imports):
from enum import Enum
class LODLevel(Enum):
"""Level of Detail for dominant path calculations"""
NONE = "none" # Skip dominant path entirely
SIMPLIFIED = "simplified" # Check only nearest buildings
FULL = "full" # Full calculation
# LOD distance thresholds (meters)
LOD_THRESHOLD_NONE = 3000 # >3km: skip dominant path
LOD_THRESHOLD_SIMPLIFIED = 1500 # 1.5-3km: simplified mode
# Simplified mode limits
SIMPLIFIED_MAX_BUILDINGS = 5
SIMPLIFIED_MAX_WALLS = 50
Step 2: Add get_lod_level() function
File: backend/app/services/dominant_path_service.py
Add function:
def get_lod_level(distance_m: float) -> LODLevel:
"""
Determine LOD level based on TX-RX distance.
At long distances, building-level multipath contributes
minimally to path loss - macro propagation models suffice.
"""
if distance_m > LOD_THRESHOLD_NONE:
return LODLevel.NONE
elif distance_m > LOD_THRESHOLD_SIMPLIFIED:
return LODLevel.SIMPLIFIED
else:
return LODLevel.FULL
Step 3: Create find_dominant_path_with_lod() wrapper
File: backend/app/services/dominant_path_service.py
Add function (this wraps existing logic):
def find_dominant_path_with_lod(
tx_lat: float, tx_lon: float, tx_height: float,
rx_lat: float, rx_lon: float, rx_height: float,
frequency_mhz: float,
buildings: list,
distance_m: float = None
) -> dict:
"""
Find dominant path with LOD optimization.
Args:
tx_lat, tx_lon, tx_height: Transmitter position
rx_lat, rx_lon, rx_height: Receiver position
frequency_mhz: Operating frequency
buildings: List of building dicts from OSM
distance_m: Pre-calculated TX-RX distance (optional, saves recalc)
Returns:
dict with:
- path_loss_db: Additional path loss from buildings (0 if skipped)
- lod_level: Which LOD was applied
- buildings_checked: How many buildings were evaluated
- walls_checked: How many walls were evaluated
- skipped: True if dominant_path was skipped entirely
"""
from app.services.terrain_service import TerrainService
# Calculate distance if not provided
if distance_m is None:
distance_m = TerrainService.haversine_distance(tx_lat, tx_lon, rx_lat, rx_lon)
lod = get_lod_level(distance_m)
# LOD_NONE: Skip dominant path entirely
if lod == LODLevel.NONE:
return {
"path_loss_db": 0.0,
"lod_level": "none",
"buildings_checked": 0,
"walls_checked": 0,
"skipped": True
}
# Filter buildings for LOD_SIMPLIFIED
buildings_to_check = buildings
if lod == LODLevel.SIMPLIFIED and buildings:
if len(buildings) > SIMPLIFIED_MAX_BUILDINGS:
# Sort by distance to path midpoint and take nearest
mid_lat = (tx_lat + rx_lat) / 2
mid_lon = (tx_lon + rx_lon) / 2
buildings_with_dist = []
for b in buildings:
# Get building centroid from geometry
geom = b.get('geometry', {})
coords = geom.get('coordinates', [[]])[0] if isinstance(geom, dict) else b.get('geometry', [[]])
if coords and len(coords) > 0:
# Handle both formats: [[lon,lat],...] or [{'lon':..,'lat':..},...]
if isinstance(coords[0], (list, tuple)):
blat = sum(c[1] for c in coords) / len(coords)
blon = sum(c[0] for c in coords) / len(coords)
else:
blat = sum(c.get('lat', c.get('y', 0)) for c in coords) / len(coords)
blon = sum(c.get('lon', c.get('x', 0)) for c in coords) / len(coords)
dist = TerrainService.haversine_distance(mid_lat, mid_lon, blat, blon)
buildings_with_dist.append((dist, b))
buildings_with_dist.sort(key=lambda x: x[0])
buildings_to_check = [b for _, b in buildings_with_dist[:SIMPLIFIED_MAX_BUILDINGS]]
# Call existing dominant path function
# Look for existing function: find_dominant_path_vectorized, find_dominant_paths, etc.
try:
# Try vectorized version first
result = find_dominant_path_vectorized(
tx_lat, tx_lon,
rx_lat, rx_lon,
buildings_to_check,
frequency_mhz
)
except (NameError, AttributeError):
# Fall back to sync version if vectorized not available
try:
result = dominant_path_service.find_dominant_paths(
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height,
frequency_mhz,
buildings_to_check
)
except:
# If no dominant path function works, return zero loss
result = {"path_loss_db": 0.0}
# Ensure result is dict
if not isinstance(result, dict):
result = {"path_loss_db": float(result) if result else 0.0}
# Add LOD metadata
result["lod_level"] = lod.value
result["buildings_checked"] = len(buildings_to_check)
result["skipped"] = False
return result
Step 4: Add logging for LOD decisions
File: backend/app/services/dominant_path_service.py
Add after LOD decision (inside find_dominant_path_with_lod):
import logging
logger = logging.getLogger(__name__)
# Add this right after lod = get_lod_level(distance_m):
if lod == LODLevel.NONE:
logger.debug(f"[DOMINANT_PATH] LOD=none, dist={distance_m:.0f}m, skipped")
elif lod == LODLevel.SIMPLIFIED:
logger.debug(f"[DOMINANT_PATH] LOD=simplified, dist={distance_m:.0f}m, buildings={len(buildings_to_check)}")
else:
logger.debug(f"[DOMINANT_PATH] LOD=full, dist={distance_m:.0f}m, buildings={len(buildings_to_check)}")
Step 5: Update coverage calculation to use LOD wrapper
File: backend/app/services/coverage_service.py OR backend/app/services/parallel_coverage_service.py
Find where dominant_path is called and replace with LOD version:
# BEFORE (find lines like this):
dominant_result = find_dominant_path_vectorized(tx, rx, buildings, ...)
# or
dominant_result = dominant_path_service.find_dominant_paths(...)
# AFTER (replace with):
from app.services.dominant_path_service import find_dominant_path_with_lod
dominant_result = find_dominant_path_with_lod(
tx_lat, tx_lon, tx_height,
rx_lat, rx_lon, rx_height,
frequency_mhz,
buildings,
distance_m=point_distance # Pass pre-calculated distance if available
)
# Use the result
if not dominant_result.get("skipped", False):
total_loss += dominant_result.get("path_loss_db", 0.0)
Step 6: Update worker function (if using parallel processing)
File: backend/app/parallel/worker.py OR wherever worker calculates points
Same pattern - use find_dominant_path_with_lod instead of direct calls.
Testing Checklist
- LODLevel enum imports correctly
- get_lod_level(4000) returns LODLevel.NONE
- get_lod_level(2000) returns LODLevel.SIMPLIFIED
- get_lod_level(1000) returns LODLevel.FULL
- Detailed preset completes without timeout
- Detailed preset time < 90 seconds (target: ~33s)
- Standard preset still works (regression check)
- Logs show LOD decisions: "LOD=none", "LOD=simplified", "LOD=full"
- Coverage map looks reasonable (no obvious artifacts at LOD boundaries)
Build & Deploy
# Backend
cd D:\root\rfcp\backend
pip install -e .
# Test
cd D:\root\rfcp\installer
.\test-detailed-quick.bat
# If works, rebuild executable
cd D:\root\rfcp\installer
pyinstaller rfcp-server.spec --clean
Commit Message
feat(backend): add LOD optimization for dominant_path (v3.1.0)
- Add LODLevel enum (NONE, SIMPLIFIED, FULL)
- Add distance thresholds: >3km skip, 1.5-3km simplified, <1.5km full
- Create find_dominant_path_with_lod() wrapper
- Update coverage calculation to use LOD
- Expected: 8x speedup for Detailed preset (262s -> ~33s)
Phase 3.1.0: Performance Optimization
Success Criteria
- Performance: Detailed preset completes in <90 seconds (target ~33s)
- No regression: Standard preset still works, same speed
- Logging: Can see LOD level in server output
- Quality: Coverage map visually acceptable (no obvious LOD boundary artifacts)
Notes for Claude Code
- The existing codebase has multiple dominant_path functions - find the one actually being used
- Check both
coverage_service.pyandparallel_coverage_service.py - Worker processes may have their own copy of the function - update those too
- If
find_dominant_path_vectorizeddoesn't exist as standalone function, look for it in a class - haversine_distance might be in TerrainService or as standalone function - check imports
- Building geometry format varies - handle both
[[lon,lat],...]and[{lon:...,lat:...},...]
"Not all points are created equal - distant ones deserve less attention"